dust3d/third_party/libigl/include/igl/partition.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PARTITION_H
#define IGL_PARTITION_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// PARTITION partition vertices into groups based on each
// vertex's vector: vertices with similar coordinates (close in
// space) will be put in the same group.
//
// Inputs:
// W #W by dim coordinate matrix
// k desired number of groups default is dim
// Output:
// G #W list of group indices (1 to k) for each vertex, such that vertex i
// is assigned to group G(i)
// S k list of seed vertices
// D #W list of squared distances for each vertex to it's corresponding
// closest seed
IGL_INLINE void partition(
const Eigen::MatrixXd & W,
const int k,
Eigen::Matrix<int,Eigen::Dynamic,1> & G,
Eigen::Matrix<int,Eigen::Dynamic,1> & S,
Eigen::Matrix<double,Eigen::Dynamic,1> & D);
}
#ifndef IGL_STATIC_LIBRARY
#include "partition.cpp"
#endif
#endif