dust3d/third_party/libigl/include/igl/triangulated_grid.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2018 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_TRIANGULATEGRID_H
#define IGL_TRIANGULATEGRID_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Create a regular grid of elements (only 2D supported, currently)
// Vertex position order is compatible with `igl::grid`
//
// Inputs:
// nx number of vertices in the x direction
// ny number of vertices in the y direction
// Outputs:
// GV nx*ny by 2 list of mesh vertex positions.
// GF 2*(nx-1)*(ny-1) by 3 list of triangle indices
template <
typename XType,
typename YType,
typename DerivedGV,
typename DerivedGF>
IGL_INLINE void triangulated_grid(
const XType & nx,
const YType & ny,
Eigen::PlainObjectBase<DerivedGV> & GV,
Eigen::PlainObjectBase<DerivedGF> & GF);
}
#ifndef IGL_STATIC_LIBRARY
# include "triangulated_grid.cpp"
#endif
#endif