dust3d/third_party/libigl/include/igl/writePLY.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_WRITEPLY_H
#define IGL_WRITEPLY_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
namespace igl
{
// Write a mesh to a .ply file.
//
// Inputs:
// filename path to .ply file
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices
// N #V by 3 list of vertex normals
// UV #V by 2 list of vertex texture coordinates
// Returns true iff success
template <
typename DerivedV,
typename DerivedF,
typename DerivedN,
typename DerivedUV>
IGL_INLINE bool writePLY(
const std::string & filename,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const Eigen::MatrixBase<DerivedN> & N,
const Eigen::MatrixBase<DerivedUV> & UV,
const bool ascii = true);
template <
typename DerivedV,
typename DerivedF>
IGL_INLINE bool writePLY(
const std::string & filename,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const bool ascii = true);
}
#ifndef IGL_STATIC_LIBRARY
# include "writePLY.cpp"
#endif
#endif