dust3d/src/uvunwrap.h

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#ifndef DUST3D_UV_UNWRAP_H
#define DUST3D_UV_UNWRAP_H
#include <set>
#include <QVector2D>
#include "outcome.h"
void uvUnwrap(const Outcome &outcome, std::vector<std::vector<QVector2D>> &triangleVertexUvs, std::set<int> &seamVertices);
#endif