10 lines
244 B
C
10 lines
244 B
C
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#ifndef DUST3D_UV_UNWRAP_H
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#define DUST3D_UV_UNWRAP_H
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#include <set>
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#include <QVector2D>
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#include "outcome.h"
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void uvUnwrap(const Outcome &outcome, std::vector<std::vector<QVector2D>> &triangleVertexUvs, std::set<int> &seamVertices);
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#endif
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