dust3d/src/modelmeshbinder.cpp

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#include <QMutexLocker>
#include <QFile>
#include <QTextStream>
#include <QFileInfo>
#include <map>
#include <QDebug>
#include <QDir>
#include "modelmeshbinder.h"
#include "ds3file.h"
ModelMeshBinder::ModelMeshBinder() :
m_mesh(nullptr),
m_newMesh(nullptr),
m_renderTriangleVertexCount(0),
m_renderEdgeVertexCount(0),
m_newMeshComing(false),
m_showWireframes(false),
m_hasTexture(false),
m_texture(nullptr)
{
}
ModelMeshBinder::~ModelMeshBinder()
{
delete m_mesh;
delete m_newMesh;
delete m_texture;
}
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void ModelMeshBinder::updateMesh(MeshLoader *mesh)
{
QMutexLocker lock(&m_newMeshMutex);
if (mesh != m_mesh) {
delete m_newMesh;
m_newMesh = mesh;
m_newMeshComing = true;
}
}
void ModelMeshBinder::exportMeshAsObj(const QString &filename)
{
QMutexLocker lock(&m_meshMutex);
if (m_mesh) {
QFile file(filename);
if (file.open(QIODevice::WriteOnly)) {
QTextStream stream(&file);
stream << "# " << Ds3FileReader::m_applicationName << endl;
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for (std::vector<QVector3D>::const_iterator it = m_mesh->vertices().begin() ; it != m_mesh->vertices().end(); ++it) {
stream << "v " << (*it).x() << " " << (*it).y() << " " << (*it).z() << endl;
}
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for (std::vector<std::vector<int>>::const_iterator it = m_mesh->faces().begin() ; it != m_mesh->faces().end(); ++it) {
stream << "f";
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for (std::vector<int>::const_iterator subIt = (*it).begin() ; subIt != (*it).end(); ++subIt) {
stream << " " << (1 + *subIt);
}
stream << endl;
}
}
}
}
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void ModelMeshBinder::exportMeshAsObjPlusMaterials(const QString &filename)
{
QMutexLocker lock(&m_meshMutex);
if (m_mesh) {
QFileInfo nameInfo(filename);
QString mtlFilenameWithoutPath = nameInfo.baseName() + ".mtl";
QString mtlFilename = nameInfo.path() + QDir::separator() + mtlFilenameWithoutPath;
std::map<QString, QColor> colorNameMap;
QString lastColorName;
qDebug() << "export obj to " << filename;
qDebug() << "export mtl to " << mtlFilename;
QFile file(filename);
if (file.open(QIODevice::WriteOnly)) {
QTextStream stream(&file);
stream << "# " << Ds3FileReader::m_applicationName << endl;
stream << "mtllib " << mtlFilenameWithoutPath << endl;
for (std::vector<QVector3D>::const_iterator it = m_mesh->triangulatedVertices().begin() ; it != m_mesh->triangulatedVertices().end(); ++it) {
stream << "v " << (*it).x() << " " << (*it).y() << " " << (*it).z() << endl;
}
for (std::vector<TriangulatedFace>::const_iterator it = m_mesh->triangulatedFaces().begin() ; it != m_mesh->triangulatedFaces().end(); ++it) {
QString colorName = it->color.name();
colorName = "rgb" + colorName.remove(QChar('#'));
if (colorNameMap.find(colorName) == colorNameMap.end())
colorNameMap[colorName] = it->color;
if (lastColorName != colorName) {
lastColorName = colorName;
stream << "usemtl " << colorName << endl;
}
stream << "f" << " " << (1 + it->indicies[0]) << " " << (1 + it->indicies[1]) << " " << (1 + it->indicies[2]) << endl;
}
}
QFile mtlFile(mtlFilename);
if (mtlFile.open(QIODevice::WriteOnly)) {
QTextStream stream(&mtlFile);
stream << "# " << Ds3FileReader::m_applicationName << endl;
for (const auto &it: colorNameMap) {
stream << "newmtl " << it.first << endl;
stream << "Ka" << " " << it.second.redF() << " " << it.second.greenF() << " " << it.second.blueF() << endl;
stream << "Kd" << " " << it.second.redF() << " " << it.second.greenF() << " " << it.second.blueF() << endl;
stream << "Ks" << " 0.0 0.0 0.0" << endl;
stream << "illum" << " 1" << endl;
}
}
}
}
void ModelMeshBinder::initialize()
{
m_vaoTriangle.create();
m_vaoEdge.create();
}
void ModelMeshBinder::paint(ModelShaderProgram *program)
{
MeshLoader *newMesh = nullptr;
bool hasNewMesh = false;
if (m_newMeshComing) {
QMutexLocker lock(&m_newMeshMutex);
if (m_newMeshComing) {
newMesh = m_newMesh;
m_newMesh = nullptr;
m_newMeshComing = false;
hasNewMesh = true;
}
}
{
QMutexLocker lock(&m_meshMutex);
if (hasNewMesh) {
delete m_mesh;
m_mesh = newMesh;
if (m_mesh) {
m_hasTexture = nullptr != m_mesh->textureImage();
delete m_texture;
m_texture = nullptr;
if (m_hasTexture) {
m_texture = new QOpenGLTexture(*m_mesh->textureImage());
}
{
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoTriangle);
if (m_vboTriangle.isCreated())
m_vboTriangle.destroy();
m_vboTriangle.create();
m_vboTriangle.bind();
m_vboTriangle.allocate(m_mesh->triangleVertices(), m_mesh->triangleVertexCount() * sizeof(Vertex));
m_renderTriangleVertexCount = m_mesh->triangleVertexCount();
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
f->glEnableVertexAttribArray(0);
f->glEnableVertexAttribArray(1);
f->glEnableVertexAttribArray(2);
f->glEnableVertexAttribArray(3);
f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 11 * sizeof(GLfloat), 0);
f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 11 * sizeof(GLfloat), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
f->glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 11 * sizeof(GLfloat), reinterpret_cast<void *>(6 * sizeof(GLfloat)));
f->glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, 11 * sizeof(GLfloat), reinterpret_cast<void *>(9 * sizeof(GLfloat)));
m_vboTriangle.release();
}
{
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoEdge);
if (m_vboEdge.isCreated())
m_vboEdge.destroy();
m_vboEdge.create();
m_vboEdge.bind();
m_vboEdge.allocate(m_mesh->edgeVertices(), m_mesh->edgeVertexCount() * sizeof(Vertex));
m_renderEdgeVertexCount = m_mesh->edgeVertexCount();
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
f->glEnableVertexAttribArray(0);
f->glEnableVertexAttribArray(1);
f->glEnableVertexAttribArray(2);
f->glEnableVertexAttribArray(3);
f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 11 * sizeof(GLfloat), 0);
f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 11 * sizeof(GLfloat), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
f->glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 11 * sizeof(GLfloat), reinterpret_cast<void *>(6 * sizeof(GLfloat)));
f->glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, 11 * sizeof(GLfloat), reinterpret_cast<void *>(9 * sizeof(GLfloat)));
m_vboEdge.release();
}
} else {
m_renderTriangleVertexCount = 0;
m_renderEdgeVertexCount = 0;
}
}
}
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if (m_showWireframes) {
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if (m_renderEdgeVertexCount > 0) {
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoEdge);
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
program->setUniformValue(program->textureEnabledLoc(), 0);
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f->glDrawArrays(GL_LINES, 0, m_renderEdgeVertexCount);
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}
}
if (m_renderTriangleVertexCount > 0) {
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoTriangle);
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
if (m_hasTexture) {
if (m_texture)
m_texture->bind(0);
program->setUniformValue(program->textureIdLoc(), 0);
program->setUniformValue(program->textureEnabledLoc(), 1);
} else {
program->setUniformValue(program->textureEnabledLoc(), 0);
}
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f->glDrawArrays(GL_TRIANGLES, 0, m_renderTriangleVertexCount);
}
}
void ModelMeshBinder::cleanup()
{
if (m_vboTriangle.isCreated())
m_vboTriangle.destroy();
if (m_vboEdge.isCreated())
m_vboEdge.destroy();
delete m_texture;
m_texture = nullptr;
}
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void ModelMeshBinder::showWireframes()
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{
m_showWireframes = true;
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}
void ModelMeshBinder::hideWireframes()
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{
m_showWireframes = false;
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}
bool ModelMeshBinder::isWireframesVisible()
{
return m_showWireframes;
}