dust3d/third_party/libigl/include/igl/cut_mesh.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include <igl/cut_mesh.h>
#include <igl/vertex_triangle_adjacency.h>
#include <igl/triangle_triangle_adjacency.h>
#include <igl/is_border_vertex.h>
#include <igl/HalfEdgeIterator.h>
#include <set>
// This file violates many of the libigl style guidelines.
namespace igl {
template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
class MeshCutterMini
{
public:
// Input
//mesh
const Eigen::PlainObjectBase<DerivedV> &V;
const Eigen::PlainObjectBase<DerivedF> &F;
// TT is the same type as TTi? This is likely to break at some point
const Eigen::PlainObjectBase<DerivedTT> &TT;
const Eigen::PlainObjectBase<DerivedTT> &TTi;
const std::vector<std::vector<VFType> >& VF;
const std::vector<std::vector<VFType> >& VFi;
const std::vector<bool> &V_border; // bool
//edges to cut
const Eigen::PlainObjectBase<DerivedC> &Handle_Seams; // 3 bool
// total number of scalar variables
int num_scalar_variables;
// per face indexes of vertex in the solver
DerivedF HandleS_Index;
// per vertex variable indexes
std::vector<std::vector<int> > HandleV_Integer;
IGL_INLINE MeshCutterMini(
const Eigen::PlainObjectBase<DerivedV> &_V,
const Eigen::PlainObjectBase<DerivedF> &_F,
const Eigen::PlainObjectBase<DerivedTT> &_TT,
const Eigen::PlainObjectBase<DerivedTT> &_TTi,
const std::vector<std::vector<VFType> > &_VF,
const std::vector<std::vector<VFType> > &_VFi,
const std::vector<bool> &_V_border,
const Eigen::PlainObjectBase<DerivedC> &_Handle_Seams);
// vertex to variable mapping
// initialize the mapping for a given sampled mesh
IGL_INLINE void InitMappingSeam();
private:
IGL_INLINE void FirstPos(const int v, int &f, int &edge);
IGL_INLINE int AddNewIndex(const int v0);
IGL_INLINE bool IsSeam(const int f0, const int f1);
// find initial position of the pos to
// assing face to vert inxex correctly
IGL_INLINE void FindInitialPos(const int vert, int &edge, int &face);
// initialize the mapping given an initial pos
// whih must be initialized with FindInitialPos
IGL_INLINE void MapIndexes(const int vert, const int edge_init, const int f_init);
// initialize the mapping for a given vertex
IGL_INLINE void InitMappingSeam(const int vert);
};
}
template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
IGL_INLINE igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
MeshCutterMini(
const Eigen::PlainObjectBase<DerivedV> &_V,
const Eigen::PlainObjectBase<DerivedF> &_F,
const Eigen::PlainObjectBase<DerivedTT> &_TT,
const Eigen::PlainObjectBase<DerivedTT> &_TTi,
const std::vector<std::vector<VFType> > &_VF,
const std::vector<std::vector<VFType> > &_VFi,
const std::vector<bool> &_V_border,
const Eigen::PlainObjectBase<DerivedC> &_Handle_Seams):
V(_V),
F(_F),
TT(_TT),
TTi(_TTi),
VF(_VF),
VFi(_VFi),
V_border(_V_border),
Handle_Seams(_Handle_Seams)
{
num_scalar_variables=0;
HandleS_Index.setConstant(F.rows(),3,-1);
HandleV_Integer.resize(V.rows());
}
template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
IGL_INLINE void igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
FirstPos(const int v, int &f, int &edge)
{
f = VF[v][0]; // f=v->cVFp();
edge = VFi[v][0]; // edge=v->cVFi();
}
template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
IGL_INLINE int igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
AddNewIndex(const int v0)
{
num_scalar_variables++;
HandleV_Integer[v0].push_back(num_scalar_variables);
return num_scalar_variables;
}
template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
IGL_INLINE bool igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
IsSeam(const int f0, const int f1)
{
for (int i=0;i<3;i++)
{
int f_clos = TT(f0,i);
if (f_clos == -1)
continue; ///border
if (f_clos == f1)
return(Handle_Seams(f0,i));
}
assert(0);
return false;
}
///find initial position of the pos to
// assing face to vert inxex correctly
template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
IGL_INLINE void igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
FindInitialPos(const int vert,
int &edge,
int &face)
{
int f_init;
int edge_init;
FirstPos(vert,f_init,edge_init); // todo manually the function
igl::HalfEdgeIterator<DerivedF,DerivedTT,DerivedTT> VFI(F,TT,TTi,f_init,edge_init);
bool vertexB = V_border[vert];
bool possible_split=false;
bool complete_turn=false;
do
{
int curr_f = VFI.Fi();
int curr_edge=VFI.Ei();
VFI.NextFE();
int next_f=VFI.Fi();
///test if I've just crossed a border
bool on_border=(TT(curr_f,curr_edge)==-1);
//bool mismatch=false;
bool seam=false;
///or if I've just crossed a seam
///if I'm on a border I MUST start from the one next t othe border
if (!vertexB)
//seam=curr_f->IsSeam(next_f);
seam=IsSeam(curr_f,next_f);
// if (vertexB)
// assert(!Handle_Singular(vert));
// ;
//assert(!vert->IsSingular());
possible_split=((on_border)||(seam));
complete_turn = next_f == f_init;
} while ((!possible_split)&&(!complete_turn));
face=VFI.Fi();
edge=VFI.Ei();
}
///initialize the mapping given an initial pos
///whih must be initialized with FindInitialPos
template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
IGL_INLINE void igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
MapIndexes(const int vert,
const int edge_init,
const int f_init)
{
///check that is not on border..
///in such case maybe it's non manyfold
///insert an initial index
int curr_index=AddNewIndex(vert);
///and initialize the jumping pos
igl::HalfEdgeIterator<DerivedF,DerivedTT,DerivedTT> VFI(F,TT,TTi,f_init,edge_init);
bool complete_turn=false;
do
{
int curr_f = VFI.Fi();
int curr_edge = VFI.Ei();
///assing the current index
HandleS_Index(curr_f,curr_edge) = curr_index;
VFI.NextFE();
int next_f = VFI.Fi();
///test if I've finiseh with the face exploration
complete_turn = (next_f==f_init);
///or if I've just crossed a mismatch
if (!complete_turn)
{
bool seam=false;
//seam=curr_f->IsSeam(next_f);
seam=IsSeam(curr_f,next_f);
if (seam)
{
///then add a new index
curr_index=AddNewIndex(vert);
}
}
} while (!complete_turn);
}
///initialize the mapping for a given vertex
template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
IGL_INLINE void igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
InitMappingSeam(const int vert)
{
///first rotate until find the first pos after a mismatch
///or a border or return to the first position...
int f_init = VF[vert][0];
int indexE = VFi[vert][0];
igl::HalfEdgeIterator<DerivedF,DerivedTT,DerivedTT> VFI(F,TT,TTi,f_init,indexE);
int edge_init;
int face_init;
FindInitialPos(vert,edge_init,face_init);
MapIndexes(vert,edge_init,face_init);
}
///vertex to variable mapping
///initialize the mapping for a given sampled mesh
template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
IGL_INLINE void igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
InitMappingSeam()
{
num_scalar_variables=-1;
for (unsigned int i=0;i<V.rows();i++)
InitMappingSeam(i);
for (unsigned int j=0;j<V.rows();j++)
assert(HandleV_Integer[j].size()>0);
}
template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
IGL_INLINE void igl::cut_mesh(
const Eigen::PlainObjectBase<DerivedV> &V,
const Eigen::PlainObjectBase<DerivedF> &F,
const std::vector<std::vector<VFType> >& VF,
const std::vector<std::vector<VFType> >& VFi,
const Eigen::PlainObjectBase<DerivedTT>& TT,
const Eigen::PlainObjectBase<DerivedTT>& TTi,
const std::vector<bool> &V_border,
const Eigen::PlainObjectBase<DerivedC> &cuts,
Eigen::PlainObjectBase<DerivedV> &Vcut,
Eigen::PlainObjectBase<DerivedF> &Fcut)
{
//finding the cuts is done, now we need to actually generate a cut mesh
igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC> mc(V, F, TT, TTi, VF, VFi, V_border, cuts);
mc.InitMappingSeam();
Fcut = mc.HandleS_Index;
//we have the faces, we need the vertices;
int newNumV = Fcut.maxCoeff()+1;
Vcut.setZero(newNumV,3);
for (int vi=0; vi<V.rows(); ++vi)
for (int i=0; i<mc.HandleV_Integer[vi].size();++i)
Vcut.row(mc.HandleV_Integer[vi][i]) = V.row(vi);
//ugly hack to fix some problematic cases (border vertex that is also on the boundary of the hole
for (int fi =0; fi<Fcut.rows(); ++fi)
for (int k=0; k<3; ++k)
if (Fcut(fi,k)==-1)
{
//we need to add a vertex
Fcut(fi,k) = newNumV;
newNumV ++;
Vcut.conservativeResize(newNumV, Eigen::NoChange);
Vcut.row(newNumV-1) = V.row(F(fi,k));
}
}
//Wrapper of the above with only vertices and faces as mesh input
template <typename DerivedV, typename DerivedF, typename DerivedC>
IGL_INLINE void igl::cut_mesh(
const Eigen::PlainObjectBase<DerivedV> &V,
const Eigen::PlainObjectBase<DerivedF> &F,
const Eigen::PlainObjectBase<DerivedC> &cuts,
Eigen::PlainObjectBase<DerivedV> &Vcut,
Eigen::PlainObjectBase<DerivedF> &Fcut)
{
std::vector<std::vector<int> > VF, VFi;
igl::vertex_triangle_adjacency(V,F,VF,VFi);
// Alec: Cast? Why? This is likely to break.
Eigen::MatrixXd Vt = V;
Eigen::MatrixXi Ft = F;
Eigen::MatrixXi TT, TTi;
igl::triangle_triangle_adjacency(Ft,TT,TTi);
std::vector<bool> V_border = igl::is_border_vertex(V,F);
igl::cut_mesh(V, F, VF, VFi, TT, TTi, V_border, cuts, Vcut, Fcut);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::cut_mesh<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, int, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<bool, std::allocator<bool> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
template void igl::cut_mesh<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
template void igl::cut_mesh<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&);
template void igl::cut_mesh<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
#endif