dust3d/third_party/libigl/include/igl/inradius.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_INRADIUS_H
#define IGL_INRADIUS_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Compute the inradius of each triangle in a mesh (V,F)
//
// Inputs:
// V #V by dim list of mesh vertex positions
// F #F by 3 list of triangle indices into V
// Outputs:
// R #F list of inradii
//
template <
typename DerivedV,
typename DerivedF,
typename DerivedR>
IGL_INLINE void inradius(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedR> & R);
}
#ifndef IGL_STATIC_LIBRARY
# include "inradius.cpp"
#endif
#endif