102 lines
3.0 KiB
C++
102 lines
3.0 KiB
C++
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "is_vertex_manifold.h"
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#include "triangle_triangle_adjacency.h"
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#include "vertex_triangle_adjacency.h"
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#include "unique.h"
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#include <vector>
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#include <cassert>
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#include <map>
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#include <queue>
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#include <iostream>
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template <typename DerivedF,typename DerivedB>
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IGL_INLINE bool igl::is_vertex_manifold(
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const Eigen::PlainObjectBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedB>& B)
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{
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using namespace std;
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using namespace Eigen;
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assert(F.cols() == 3 && "F must contain triangles");
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typedef typename DerivedF::Scalar Index;
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typedef typename DerivedF::Index FIndex;
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const FIndex m = F.rows();
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const Index n = F.maxCoeff()+1;
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vector<vector<vector<FIndex > > > TT;
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vector<vector<vector<FIndex > > > TTi;
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triangle_triangle_adjacency(F,TT,TTi);
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vector<vector<FIndex > > V2F,_1;
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vertex_triangle_adjacency(n,F,V2F,_1);
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const auto & check_vertex = [&](const Index v)->bool
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{
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vector<FIndex> uV2Fv;
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{
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vector<size_t> _1,_2;
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unique(V2F[v],uV2Fv,_1,_2);
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}
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const FIndex one_ring_size = uV2Fv.size();
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if(one_ring_size == 0)
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{
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return false;
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}
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const FIndex g = uV2Fv[0];
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queue<Index> Q;
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Q.push(g);
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map<FIndex,bool> seen;
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while(!Q.empty())
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{
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const FIndex f = Q.front();
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Q.pop();
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if(seen.count(f)==1)
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{
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continue;
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}
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seen[f] = true;
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// Face f's neighbor lists opposite opposite each corner
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for(const auto & c : TT[f])
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{
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// Each neighbor
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for(const auto & n : c)
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{
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bool contains_v = false;
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for(Index nc = 0;nc<F.cols();nc++)
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{
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if(F(n,nc) == v)
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{
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contains_v = true;
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break;
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}
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}
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if(seen.count(n)==0 && contains_v)
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{
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Q.push(n);
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}
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}
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}
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}
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return one_ring_size == (FIndex) seen.size();
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};
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// Unreferenced vertices are considered non-manifold
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B.setConstant(n,1,false);
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// Loop over all vertices touched by F
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bool all = true;
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for(Index v = 0;v<n;v++)
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{
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all &= B(v) = check_vertex(v);
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}
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return all;
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}
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#ifdef IGL_STATIC_LIBRARY
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template bool igl::is_vertex_manifold<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
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template bool igl::is_vertex_manifold<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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#endif
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