dust3d/third_party/libigl/include/igl/line_search.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Michael Rabinovich
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_LINE_SEARCH_H
#define IGL_LINE_SEARCH_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Implement a bisection linesearch to minimize a mesh-based energy on vertices given at 'x' at a search direction 'd',
// with initial step size. Stops when a point with lower energy is found, or after maximal iterations have been reached.
//
// Inputs:
// x #X by dim list of variables
// d #X by dim list of a given search direction
// i_step_size initial step size
// energy A function to compute the mesh-based energy (return an energy that is bigger than 0)
// cur_energy(OPTIONAL) The energy at the given point. Helps save redundant computations.
// This is optional. If not specified, the function will compute it.
// Outputs:
// x #X by dim list of variables at the new location
// Returns the energy at the new point 'x'
IGL_INLINE double line_search(
Eigen::MatrixXd& x,
const Eigen::MatrixXd& d,
double i_step_size,
std::function<double(Eigen::MatrixXd&)> energy,
double cur_energy = -1);
}
#ifndef IGL_STATIC_LIBRARY
# include "line_search.cpp"
#endif
#endif