dust3d/third_party/libigl/include/igl/marching_tets.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2018 Francis Williams <francis@fwilliams.info>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "marching_tets.h"
#include <unordered_map>
#include <vector>
#include <utility>
#include <cstdint>
#include <iostream>
template <typename DerivedTV,
typename DerivedTT,
typename DerivedS,
typename DerivedSV,
typename DerivedSF,
typename DerivedJ,
typename BCType>
void igl::marching_tets(
const Eigen::PlainObjectBase<DerivedTV>& TV,
const Eigen::PlainObjectBase<DerivedTT>& TT,
const Eigen::PlainObjectBase<DerivedS>& isovals,
double isovalue,
Eigen::PlainObjectBase<DerivedSV>& outV,
Eigen::PlainObjectBase<DerivedSF>& outF,
Eigen::PlainObjectBase<DerivedJ>& J,
Eigen::SparseMatrix<BCType>& BC)
{
using namespace std;
// We're hashing edges to deduplicate using 64 bit ints. The upper and lower
// 32 bits of a key are the indices of vertices in the mesh. The implication is
// that you can only have 2^32 vertices which I have deemed sufficient for
// anything reasonable.
const auto make_edge_key = [](const pair<int32_t, int32_t>& p) -> int64_t
{
std::int64_t ret = 0;
ret |= p.first;
ret |= static_cast<std::int64_t>(p.second) << 32;
return ret;
};
const int mt_cell_lookup[16][4] =
{
{ -1, -1, -1, -1 },
{ 0, 2, 1, -1 },
{ 0, 3, 4, -1 },
{ 2, 1, 3, 4 },
{ 5, 3, 1, -1 },
{ 0, 2, 5, 3 },
{ 0, 1, 5, 4 },
{ 2, 5, 4, -1 },
{ 4, 5, 2, -1 },
{ 0, 4, 5, 1 },
{ 0, 3, 5, 2 },
{ 1, 3, 5, -1 },
{ 4, 3, 1, 2 },
{ 0, 4, 3, -1 },
{ 0, 1, 2, -1 },
{ -1, -1, -1, -1 },
};
const int mt_edge_lookup[6][2] =
{
{0, 1},
{0, 2},
{0, 3},
{1, 2},
{1, 3},
{2, 3},
};
// Store the faces and the tet they are in
vector<pair<Eigen::RowVector3i, int>> faces;
// Store the edges in the tet mesh which we add vertices on
// so we can deduplicate
vector<pair<int, int>> edge_table;
assert(TT.cols() == 4 && TT.rows() >= 1);
assert(TV.cols() == 3 && TV.rows() >= 4);
assert(isovals.cols() == 1);
// For each tet
for (int i = 0; i < TT.rows(); i++)
{
uint8_t key = 0;
for (int v = 0; v < 4; v++)
{
const int vid = TT(i, v);
const uint8_t flag = isovals[vid] > isovalue;
key |= flag << v;
}
// This will contain the index in TV of each vertex in the tet
int v_ids[4] = {-1, -1, -1, -1};
// Insert any vertices if the tet intersects the level surface
for (int e = 0; e < 4 && mt_cell_lookup[key][e] != -1; e++)
{
const int tv1_idx = TT(i, mt_edge_lookup[mt_cell_lookup[key][e]][0]);
const int tv2_idx = TT(i, mt_edge_lookup[mt_cell_lookup[key][e]][1]);
const int vertex_id = edge_table.size();
edge_table.push_back(make_pair(min(tv1_idx, tv2_idx), max(tv1_idx, tv2_idx)));
v_ids[e] = vertex_id;
}
// Insert the corresponding faces
if (v_ids[0] != -1)
{
bool is_quad = mt_cell_lookup[key][3] != -1;
if (is_quad)
{
const Eigen::RowVector3i f1(v_ids[0], v_ids[1], v_ids[3]);
const Eigen::RowVector3i f2(v_ids[1], v_ids[2], v_ids[3]);
faces.push_back(make_pair(f1, i));
faces.push_back(make_pair(f2, i));
}
else
{
const Eigen::RowVector3i f(v_ids[0], v_ids[1], v_ids[2]);
faces.push_back(make_pair(f, i));
}
}
}
int num_unique = 0;
outV.resize(edge_table.size(), 3);
outF.resize(faces.size(), 3);
J.resize(faces.size());
// Sparse matrix triplets for BC
vector<Eigen::Triplet<BCType>> bc_triplets;
bc_triplets.reserve(edge_table.size());
// Deduplicate vertices
unordered_map<int64_t, int> emap;
emap.max_load_factor(0.5);
emap.reserve(edge_table.size());
for (int f = 0; f < faces.size(); f++)
{
for (int v = 0; v < 3; v++)
{
const int vi = faces[f].first[v];
const int ti = faces[f].second;
const pair<int32_t, int32_t> edge = edge_table[vi];
const int64_t key = make_edge_key(edge);
auto it = emap.find(key);
if (it == emap.end()) // New unique vertex, insert it
{
// Typedef to make sure we handle floats properly
typedef Eigen::Matrix<typename DerivedTV::Scalar, 1, 3, Eigen::RowMajor, 1, 3> RowVector;
const RowVector v1 = TV.row(edge.first);
const RowVector v2 = TV.row(edge.second);
const double a = fabs(isovals[edge.first] - isovalue);
const double b = fabs(isovals[edge.second] - isovalue);
const double w = a / (a+b);
// Create a casted copy in case BCType is a float and we need to downcast
const BCType bc_w = static_cast<BCType>(w);
bc_triplets.push_back(Eigen::Triplet<BCType>(num_unique, edge.first, 1-bc_w));
bc_triplets.push_back(Eigen::Triplet<BCType>(num_unique, edge.second, bc_w));
// Create a casted copy in case DerivedTV::Scalar is a float and we need to downcast
const typename DerivedTV::Scalar v_w = static_cast<typename DerivedTV::Scalar>(w);
outV.row(num_unique) = (1-v_w)*v1 + v_w*v2;
outF(f, v) = num_unique;
J[f] = ti;
emap.emplace(key, num_unique);
num_unique += 1;
} else {
outF(f, v) = it->second;
}
}
}
outV.conservativeResize(num_unique, 3);
J.conservativeResize(num_unique, 1);
BC.resize(num_unique, TV.rows());
BC.setFromTriplets(bc_triplets.begin(), bc_triplets.end());
}
#ifdef IGL_STATIC_LIBRARY
template void igl::marching_tets<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, double>(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, double, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::SparseMatrix<double, 0, int>&);
#endif // IGL_STATIC_LIBRARY