dust3d/third_party/libigl/include/igl/min_size.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "min_size.h"
template <typename T>
IGL_INLINE int igl::min_size(const std::vector<T> & V)
{
int min_size = -1;
for(
typename std::vector<T>::const_iterator iter = V.begin();
iter != V.end();
iter++)
{
int size = (int)iter->size();
// have to handle base case
if(min_size == -1)
{
min_size = size;
}else{
min_size = (min_size < size ? min_size : size);
}
}
return min_size;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template int igl::min_size<std::vector<long, std::allocator<long> > >(std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > > const&);
// generated by autoexplicit.sh
template int igl::min_size<std::vector<unsigned int, std::allocator<unsigned int> > >(std::vector<std::vector<unsigned int, std::allocator<unsigned int> >, std::allocator<std::vector<unsigned int, std::allocator<unsigned int> > > > const&);
// generated by autoexplicit.sh
template int igl::min_size<std::vector<int, std::allocator<int> > >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&);
// generated by autoexplicit.sh
template int igl::min_size<std::vector<double, std::allocator<double> > >(std::vector<std::vector<double, std::allocator<double> >, std::allocator<std::vector<double, std::allocator<double> > > > const&);
template int igl::min_size<std::vector<bool, std::allocator<bool> > >(std::vector<std::vector<bool, std::allocator<bool> >, std::allocator<std::vector<bool, std::allocator<bool> > > > const&);
template int igl::min_size<std::vector<float, std::allocator<float> > >(std::vector<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > > const&);
#endif