dust3d/third_party/libigl/include/igl/normalize_row_sums.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_NORMALIZE_ROW_SUMS_H
#define IGL_NORMALIZE_ROW_SUMS_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Normalize the rows in A so that their sums are each 1 and place the new
// entries in B
// Inputs:
// A #rows by k input matrix
// Outputs:
// B #rows by k input matrix, can be the same as A
//
// Note: This is just calling an Eigen one-liner.
template <typename DerivedA, typename DerivedB>
IGL_INLINE void normalize_row_sums(
const Eigen::MatrixBase<DerivedA>& A,
Eigen::MatrixBase<DerivedB> & B);
}
#ifndef IGL_STATIC_LIBRARY
# include "normalize_row_sums.cpp"
#endif
#endif