dust3d/third_party/libigl/include/igl/on_boundary.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "on_boundary.h"
// IGL includes
#include "sort.h"
#include "face_occurrences.h"
// STL includes
template <typename IntegerT>
IGL_INLINE void igl::on_boundary(
const std::vector<std::vector<IntegerT> > & T,
std::vector<bool> & I,
std::vector<std::vector<bool> > & C)
{
using namespace std;
if(T.empty())
{
I.clear();
C.clear();
return;
}
switch(T[0].size())
{
case 3:
{
// Get a list of all faces
vector<vector<IntegerT> > F(T.size()*3,vector<IntegerT>(2));
// Gather faces, loop over tets
for(int i = 0; i< (int)T.size();i++)
{
assert(T[i].size() == 3);
// get face in correct order
F[i*3+0][0] = T[i][1];
F[i*3+0][1] = T[i][2];
F[i*3+1][0] = T[i][2];
F[i*3+1][1] = T[i][0];
F[i*3+2][0] = T[i][0];
F[i*3+2][1] = T[i][1];
}
// Counts
vector<int> FC;
face_occurrences(F,FC);
C.resize(T.size(),vector<bool>(3));
I.resize(T.size(),false);
for(int i = 0; i< (int)T.size();i++)
{
for(int j = 0;j<3;j++)
{
assert(FC[i*3+j] == 2 || FC[i*3+j] == 1);
C[i][j] = FC[i*3+j]==1;
// if any are on boundary set to true
I[i] = I[i] || C[i][j];
}
}
return;
}
case 4:
{
// Get a list of all faces
vector<vector<IntegerT> > F(T.size()*4,vector<IntegerT>(3));
// Gather faces, loop over tets
for(int i = 0; i< (int)T.size();i++)
{
assert(T[i].size() == 4);
// get face in correct order
F[i*4+0][0] = T[i][1];
F[i*4+0][1] = T[i][3];
F[i*4+0][2] = T[i][2];
// get face in correct order
F[i*4+1][0] = T[i][0];
F[i*4+1][1] = T[i][2];
F[i*4+1][2] = T[i][3];
// get face in correct order
F[i*4+2][0] = T[i][0];
F[i*4+2][1] = T[i][3];
F[i*4+2][2] = T[i][1];
// get face in correct order
F[i*4+3][0] = T[i][0];
F[i*4+3][1] = T[i][1];
F[i*4+3][2] = T[i][2];
}
// Counts
vector<int> FC;
face_occurrences(F,FC);
C.resize(T.size(),vector<bool>(4));
I.resize(T.size(),false);
for(int i = 0; i< (int)T.size();i++)
{
for(int j = 0;j<4;j++)
{
assert(FC[i*4+j] == 2 || FC[i*4+j] == 1);
C[i][j] = FC[i*4+j]==1;
// if any are on boundary set to true
I[i] = I[i] || C[i][j];
}
}
return;
}
}
}
#include "list_to_matrix.h"
#include "matrix_to_list.h"
template <typename DerivedT, typename DerivedI, typename DerivedC>
IGL_INLINE void igl::on_boundary(
const Eigen::MatrixBase<DerivedT>& T,
Eigen::PlainObjectBase<DerivedI>& I,
Eigen::PlainObjectBase<DerivedC>& C)
{
assert(T.cols() == 0 || T.cols() == 4 || T.cols() == 3);
using namespace std;
using namespace Eigen;
// Cop out: use vector of vectors version
vector<vector<typename DerivedT::Scalar> > vT;
matrix_to_list(T,vT);
vector<bool> vI;
vector<vector<bool> > vC;
on_boundary(vT,vI,vC);
list_to_matrix(vI,I);
list_to_matrix(vC,C);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Array<bool, -1, 1, 0, -1, 1>, Eigen::Array<bool, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 3, 0, -1, 3> >&);
template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Array<bool, -1, 1, 0, -1, 1>, Eigen::Array<bool, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, -1, 0, -1, -1> >&);
#endif