55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
|
#ifndef IGL_TRIANGLE_CDT_H
|
||
|
#define IGL_TRIANGLE_CDT_H
|
||
|
|
||
|
#include "../igl_inline.h"
|
||
|
#include <Eigen/Core>
|
||
|
|
||
|
namespace igl
|
||
|
{
|
||
|
namespace triangle
|
||
|
{
|
||
|
// CDT Construct the constrained delaunay triangulation of the convex hull
|
||
|
// of a given set of points and segments in 2D. This differs from a direct
|
||
|
// call to triangulate because it will preprocess the input to remove
|
||
|
// duplicates and return an adjusted segment list on the output.
|
||
|
//
|
||
|
//
|
||
|
// BACKGROUND_MESH Construct a background mesh for a (messy) texture mesh with
|
||
|
// cosntraint edges that are about to deform.
|
||
|
//
|
||
|
// Inputs:
|
||
|
// V #V by 2 list of texture mesh vertices
|
||
|
// E #E by 2 list of constraint edge indices into V
|
||
|
// flags string of triangle flags should contain "-c" unless the
|
||
|
// some subset of segments are known to enclose all other
|
||
|
// points/segments.
|
||
|
// Outputs:
|
||
|
// WV #WV by 2 list of background mesh vertices
|
||
|
// WF #WF by 2 list of background mesh triangle indices into WV
|
||
|
// WE #WE by 2 list of constraint edge indices into WV (might be smaller
|
||
|
// than E because degenerate constraints have been removed)
|
||
|
// J #V list of indices into WF/WE for each vertex in V
|
||
|
//
|
||
|
template <
|
||
|
typename DerivedV,
|
||
|
typename DerivedE,
|
||
|
typename DerivedWV,
|
||
|
typename DerivedWF,
|
||
|
typename DerivedWE,
|
||
|
typename DerivedJ>
|
||
|
IGL_INLINE void cdt(
|
||
|
const Eigen::MatrixBase<DerivedV> & V,
|
||
|
const Eigen::MatrixBase<DerivedE> & E,
|
||
|
const std::string & flags,
|
||
|
Eigen::PlainObjectBase<DerivedWV> & WV,
|
||
|
Eigen::PlainObjectBase<DerivedWF> & WF,
|
||
|
Eigen::PlainObjectBase<DerivedWE> & WE,
|
||
|
Eigen::PlainObjectBase<DerivedJ> & J);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifndef IGL_STATIC_LIBRARY
|
||
|
#include "cdt.cpp"
|
||
|
#endif
|
||
|
#endif
|