195 lines
6.4 KiB
C++
195 lines
6.4 KiB
C++
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#include <QVBoxLayout>
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#include <QPushButton>
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#include <QButtonGroup>
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#include <QGridLayout>
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#include <QToolBar>
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#include <QThread>
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#include <QFileDialog>
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#include <QApplication>
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#include <QDesktopWidget>
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#include <assert.h>
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#include "skeletonwidget.h"
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#include "skeletoneditwidget.h"
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#include "meshlite.h"
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#include "skeletontomesh.h"
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#include "turnaroundloader.h"
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SkeletonWidget::SkeletonWidget(QWidget *parent) :
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QWidget(parent),
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m_skeletonToMesh(NULL),
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m_skeletonDirty(false),
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m_turnaroundLoader(NULL),
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m_turnaroundDirty(false)
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{
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QHBoxLayout *topLayout = new QHBoxLayout;
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topLayout->addStretch();
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m_skeletonEditWidget = new SkeletonEditWidget;
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m_modelingWidget = new ModelingWidget(this);
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m_modelingWidget->setMinimumSize(128, 128);
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m_modelingWidget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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m_modelingWidget->setWindowFlags(Qt::Tool | Qt::Window);
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m_modelingWidget->setWindowTitle("3D Model");
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QVBoxLayout *rightLayout = new QVBoxLayout;
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rightLayout->addSpacing(10);
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rightLayout->addStretch();
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QToolBar *toolbar = new QToolBar;
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toolbar->setIconSize(QSize(16, 16));
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toolbar->setOrientation(Qt::Vertical);
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QAction *addAction = new QAction(tr("Add"), this);
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addAction->setIcon(QIcon(":/resources/add.png"));
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toolbar->addAction(addAction);
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QAction *selectAction = new QAction(tr("Select"), this);
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selectAction->setIcon(QIcon(":/resources/select.png"));
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toolbar->addAction(selectAction);
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QAction *rangeSelectAction = new QAction(tr("Range Select"), this);
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rangeSelectAction->setIcon(QIcon(":/resources/rangeselect.png"));
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toolbar->addAction(rangeSelectAction);
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QVBoxLayout *leftLayout = new QVBoxLayout;
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leftLayout->addWidget(toolbar);
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leftLayout->addStretch();
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leftLayout->addSpacing(10);
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QHBoxLayout *middleLayout = new QHBoxLayout;
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middleLayout->addLayout(leftLayout);
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middleLayout->addWidget(m_skeletonEditWidget);
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middleLayout->addLayout(rightLayout);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(topLayout);
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//mainLayout->addSpacing(10);
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mainLayout->addLayout(middleLayout);
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setLayout(mainLayout);
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setWindowTitle(tr("Dust 3D"));
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bool connectResult;
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connectResult = connect(addAction, SIGNAL(triggered(bool)), m_skeletonEditWidget->graphicsView(), SLOT(turnOnAddNodeMode()));
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assert(connectResult);
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connectResult = connectResult = connect(selectAction, SIGNAL(triggered(bool)), m_skeletonEditWidget->graphicsView(), SLOT(turnOffAddNodeMode()));
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assert(connectResult);
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connectResult = connect(m_skeletonEditWidget->graphicsView(), SIGNAL(nodesChanged()), this, SLOT(skeletonChanged()));
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assert(connectResult);
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connectResult = connect(m_skeletonEditWidget, SIGNAL(sizeChanged()), this, SLOT(turnaroundChanged()));
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assert(connectResult);
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connectResult = connect(m_skeletonEditWidget->graphicsView(), SIGNAL(changeTurnaroundTriggered()), this, SLOT(changeTurnaround()));
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assert(connectResult);
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//connectResult = connect(clipButton, SIGNAL(clicked()), this, SLOT(saveClip()));
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//assert(connectResult);
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}
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void SkeletonWidget::showModelingWidgetAtCorner()
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{
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if (!m_modelingWidget->isVisible()) {
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QPoint pos = QPoint(QApplication::desktop()->width(),
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QApplication::desktop()->height());
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m_modelingWidget->move(pos.x() - m_modelingWidget->width(),
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pos.y() - m_modelingWidget->height());
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m_modelingWidget->show();
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}
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}
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void SkeletonWidget::meshReady()
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{
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Mesh *resultMesh = m_skeletonToMesh->takeResultMesh();
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showModelingWidgetAtCorner();
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m_modelingWidget->updateMesh(resultMesh);
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delete m_skeletonToMesh;
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m_skeletonToMesh = NULL;
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if (m_skeletonDirty) {
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skeletonChanged();
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}
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}
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void SkeletonWidget::skeletonChanged()
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{
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if (m_skeletonToMesh) {
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m_skeletonDirty = true;
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return;
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}
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m_skeletonDirty = false;
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QThread *thread = new QThread;
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m_skeletonToMesh = new SkeletonToMesh(m_skeletonEditWidget->graphicsView());
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m_skeletonToMesh->moveToThread(thread);
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connect(thread, SIGNAL(started()), m_skeletonToMesh, SLOT(process()));
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connect(m_skeletonToMesh, SIGNAL(finished()), this, SLOT(meshReady()));
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connect(m_skeletonToMesh, SIGNAL(finished()), thread, SLOT(quit()));
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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thread->start();
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}
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void SkeletonWidget::turnaroundChanged()
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{
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if (m_turnaroundFilename.isEmpty())
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return;
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if (m_turnaroundLoader) {
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m_turnaroundDirty = true;
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return;
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}
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m_turnaroundDirty = false;
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QThread *thread = new QThread;
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m_turnaroundLoader = new TurnaroundLoader(m_turnaroundFilename,
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m_skeletonEditWidget->rect().size());
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m_turnaroundLoader->moveToThread(thread);
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connect(thread, SIGNAL(started()), m_turnaroundLoader, SLOT(process()));
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connect(m_turnaroundLoader, SIGNAL(finished()), this, SLOT(turnaroundImageReady()));
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connect(m_turnaroundLoader, SIGNAL(finished()), thread, SLOT(quit()));
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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thread->start();
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}
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void SkeletonWidget::turnaroundImageReady()
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{
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QImage *backgroundImage = m_turnaroundLoader->takeResultImage();
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if (backgroundImage && backgroundImage->width() > 0 && backgroundImage->height() > 0) {
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m_skeletonEditWidget->graphicsView()->updateBackgroundImage(*backgroundImage);
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}
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delete backgroundImage;
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delete m_turnaroundLoader;
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m_turnaroundLoader = NULL;
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if (m_turnaroundDirty) {
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turnaroundChanged();
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}
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}
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void SkeletonWidget::changeTurnaround()
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{
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QString fileName = QFileDialog::getOpenFileName(this, tr("Open Turnaround Reference Image"),
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QString(),
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tr("Image Files (*.png *.jpg *.bmp)")).trimmed();
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if (fileName.isEmpty())
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return;
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m_turnaroundFilename = fileName;
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turnaroundChanged();
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}
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void SkeletonWidget::saveClip()
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{
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QImage image = m_modelingWidget->grabFramebuffer();
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//QTableWidgetItem *item = new QTableWidgetItem;
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//item->setSizeHint(QSize(32, 32));
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//item->setIcon(QPixmap::fromImage(image.scaled(32, 32)));
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//m_clipTableWidget->insertRow(m_clipTableWidget->rowCount());
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//m_clipTableWidget->setItem(m_clipTableWidget->rowCount() - 1, 0, item);
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//image.save("/Users/jeremy/Repositories/dust3d/gl.png");
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}
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