2020-04-11 11:18:26 +00:00
|
|
|
Changes between 1.0.0-rc.5 and 1.0.0-rc.6:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Fix crash after remesh
|
|
|
|
- Fix remesh memory leak
|
|
|
|
|
2020-04-09 12:59:41 +00:00
|
|
|
Changes between 1.0.0-rc.3 and 1.0.0-rc.5:
|
2020-04-03 22:19:52 +00:00
|
|
|
--------------------------------------------------
|
2020-04-04 00:54:05 +00:00
|
|
|
- Add preference: Toon Shader
|
2020-04-03 22:19:52 +00:00
|
|
|
- Add menu: Export as Image
|
|
|
|
- Add auto saving
|
2020-04-04 00:54:05 +00:00
|
|
|
- Change to single instance with multiple windows
|
2020-04-07 23:15:20 +00:00
|
|
|
- Refactor stroke mesh builder
|
|
|
|
- Add menu: Import
|
|
|
|
- Show edge direction on canvas
|
|
|
|
- Add example model: Backpacker
|
2020-04-03 22:19:52 +00:00
|
|
|
|
2020-03-20 07:41:48 +00:00
|
|
|
Changes between 1.0.0-rc.1 and 1.0.0-rc.3:
|
|
|
|
--------------------------------------------------
|
2020-03-19 09:54:52 +00:00
|
|
|
- Fix negative skinning weight
|
|
|
|
- Fix IBL shader
|
2020-03-20 07:41:48 +00:00
|
|
|
- Add win32 release
|
2020-03-19 09:54:52 +00:00
|
|
|
|
2020-02-29 14:14:35 +00:00
|
|
|
Changes between 1.0.0-beta.29 and 1.0.0-rc.1:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Add shortcuts for menu items
|
|
|
|
- Preserve window size between runs
|
|
|
|
- Drop win32 support
|
|
|
|
- Add win64 support
|
|
|
|
- Add remesh by integrating Instant-Meshes
|
|
|
|
- Add cloth simulation by integrating FastMassSpring
|
|
|
|
- New rig generator
|
|
|
|
- Add Spanish and Italian language
|
|
|
|
- Fix glb exporting alpha mode setting
|
|
|
|
- Add texture size preference setting
|
|
|
|
- Add example model: Cat
|
|
|
|
|
2019-12-25 00:01:27 +00:00
|
|
|
Changes between 1.0.0-beta.28 and 1.0.0-beta.29:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Add marker pen: A new way of modeling from contour
|
|
|
|
- Fix crash when nodes are extremely small
|
|
|
|
- Fix shader for core profile
|
|
|
|
|
2019-12-15 04:39:04 +00:00
|
|
|
Changes between 1.0.0-beta.27 and 1.0.0-beta.28:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Add new generated mesh type: Grid mesh
|
|
|
|
- Include non-manifold geometry in result
|
|
|
|
- Fix smooth angle
|
|
|
|
- Fix preview model zoom scale
|
|
|
|
|
2019-11-07 21:52:37 +00:00
|
|
|
Changes between 1.0.0-beta.26 and 1.0.0-beta.27:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Fix normal map generation
|
|
|
|
- Fix transparency and solubility setting for texture generation
|
|
|
|
- Fix shader for metallic parameter
|
|
|
|
- Remove remote IO protocol
|
|
|
|
- Add linear interpolation to motion timeline editor
|
|
|
|
- Add countershading setting for texture generation
|
|
|
|
- Update built-in example models
|
|
|
|
|
2019-11-03 03:12:58 +00:00
|
|
|
Changes between 1.0.0-beta.25 and 1.0.0-beta.26:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Fix undo for part tree widget
|
|
|
|
- Add experiment auto colorizing (Thanks @enzyme69)
|
|
|
|
- Improve mesh generation, more average edge length
|
|
|
|
- Fix icon naming issue for icon themes (Thanks @creepertron95)
|
|
|
|
- Add tile scale setting for texture generator
|
|
|
|
- Add color transparency support
|
|
|
|
- Remove built-in example model: Bob
|
|
|
|
- Add built-in example model: Giraffe
|
|
|
|
|
2019-10-20 01:32:37 +00:00
|
|
|
Changes between 1.0.0-beta.24 and 1.0.0-beta.25:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Add shortcuts key F: bring part widget of hovered part to visible area
|
|
|
|
- Add shortcut key C: toggle chamfer state
|
|
|
|
- Add shortcut key O: toggle flat shading
|
|
|
|
- Add shortcut key R: toggle viewport rotation
|
|
|
|
- Change behaviour of shortcut key H: toggle all nodes when there is no selection
|
|
|
|
- Add mini buttons to quick set cut face rotation
|
|
|
|
- Add one tool button to toggle viewport rotation
|
|
|
|
- Increase the icon size of mini buttons
|
|
|
|
|
2019-10-06 05:56:27 +00:00
|
|
|
Changes between 1.0.0-beta.23 and 1.0.0-beta.24:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Support part color copy and paste
|
|
|
|
- Add auto ragdoll animation, powered by bullet3
|
|
|
|
- Fix texture generation
|
|
|
|
- Fix optimized compiling options for windows
|
|
|
|
|
2019-08-18 13:35:21 +00:00
|
|
|
Changes between 1.0.0-beta.22 and 1.0.0-beta.23:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Fix rig bone name issue because of translation
|
|
|
|
- Update application logo
|
|
|
|
- Add deforming map
|
|
|
|
- Improve UV quality
|
|
|
|
- Speed up mesh generation by adding more caches
|
|
|
|
- Add deforming brush
|
|
|
|
- Remove drag mode icon
|
|
|
|
- Add hollow modifier
|
|
|
|
|
2019-07-27 13:57:46 +00:00
|
|
|
Changes between 1.0.0-beta.21 and 1.0.0-beta.22:
|
|
|
|
--------------------------------------------------
|
2019-07-27 20:40:30 +00:00
|
|
|
- Improve intermediate nodes generation
|
2019-07-27 13:57:46 +00:00
|
|
|
- Add JavaScript language support for procedural nodes generation
|
2019-07-27 14:00:25 +00:00
|
|
|
- Optimize cut face endpoints sort algorithm
|
2019-07-27 13:57:46 +00:00
|
|
|
- Local average base normal to keep mesh flow
|
|
|
|
- Support Open and Export from command line
|
|
|
|
- Add check for updates to menu
|
|
|
|
- Fix inconsistent base normal when shape is too straight
|
|
|
|
- Add procedural tree example model
|
|
|
|
|
2019-07-11 20:47:06 +00:00
|
|
|
Changes between 1.0.0-beta.20 and 1.0.0-beta.21:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Fix build for Raspberry Pi 3 Model B+
|
|
|
|
- Fix cut face direction for intermediate nodes
|
|
|
|
- Fix mesh render result flashback
|
|
|
|
- Sort cut face list by x position
|
|
|
|
- Support customizing cut face per each node
|
|
|
|
|
2019-07-07 13:02:12 +00:00
|
|
|
Changes between 1.0.0-beta.19 and 1.0.0-beta.20:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Support language: Simplified Chinese
|
|
|
|
- Fix crash on cut face nodes ordering
|
|
|
|
- Improve quality of mesh generation
|
|
|
|
|
2019-06-26 11:54:04 +00:00
|
|
|
Changes between 1.0.0-beta.18 and 1.0.0-beta.19:
|
2019-06-27 12:44:33 +00:00
|
|
|
--------------------------------------------------
|
2019-06-26 11:54:04 +00:00
|
|
|
- Improve Pose Editor UI
|
|
|
|
- Add new pose setting: yTranslationScale
|
|
|
|
- Add new base option: Average
|
|
|
|
- Fix part mesh generation variation
|
|
|
|
- Sort material, pose, and motion list by name
|
|
|
|
- Disable three nodes branch by default, could be enabled from preferences window
|
|
|
|
- Make flat shading as default
|
|
|
|
|
|
|
|
Changes between 1.0.0-beta.17 and 1.0.0-beta.18:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Add preferences settings, including flat shading, default color, and default combine mode
|
|
|
|
- Fix user defined cut face flipped normal issues
|
|
|
|
- Improve shader light
|
|
|
|
- Fix motion editor issues
|
|
|
|
- Improve nodes scaling experience
|
|
|
|
- Fix rig generation
|
|
|
|
- Add more built-in example models
|
|
|
|
- Change application logo
|
|
|
|
|
2019-05-28 14:19:50 +00:00
|
|
|
Changes between 1.0.0-beta.16 and 1.0.0-beta.17:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Remote IO Protocol
|
|
|
|
- Uncombined Mode
|
|
|
|
- User Defined Cut Face
|
|
|
|
- Base Plane Constrain
|
|
|
|
- Color Solubility
|
|
|
|
- Crash Fix
|
|
|
|
|
2019-03-10 01:56:54 +00:00
|
|
|
Changes between 1.0.0-beta.15 and 1.0.0-beta.16:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Support onion skinning in pose editor
|
|
|
|
- Upgrade CGAL version from 4.11.1 to 4.13
|
|
|
|
- Replace triangulation with CGAL triangulate faces method
|
|
|
|
- Update CGAL kernel using from exact to inexact
|
|
|
|
- Fix invalid base normal on linux
|
|
|
|
- Remove cut face customization
|
|
|
|
- Make chamfer tool as a separate mini button
|
|
|
|
|
|
|
|
Changes between 1.0.0-beta.14 and 1.0.0-beta.15:
|
|
|
|
--------------------------------------------------
|
|
|
|
- Improved mesh quality: more quads with even edge size
|
|
|
|
- Remesh seams as better as possible and keep mesh manifold
|
|
|
|
- Support cut face customization
|
|
|
|
- Add chamfer tool
|
|
|
|
- Add back wireframe view
|
|
|
|
- Removed convex wrapping tool
|
|
|
|
- Removed global rotation buttons
|
|
|
|
- Removed rust language dependency: reimplemented mesh generator in C++
|
|
|
|
|
|
|
|
Initial beta release:
|
|
|
|
------------------------
|
|
|
|
- Combinable Bmesh Modeling
|
|
|
|
- Auto UV Unwrapping
|
|
|
|
- Metallic/Roughness PBR Material Support
|
|
|
|
- Auto Rigging
|
|
|
|
- Pose Editing
|
|
|
|
- Motion Editing
|
|
|
|
- OBJ Export Support
|
|
|
|
- FBX Export Support
|
|
|
|
- glTF 2.0 Export Support
|