dust3d/third_party/libigl/include/igl/edge_topology.h

51 lines
1.7 KiB
C
Raw Normal View History

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EDGE_TOPOLOGY_H
#define IGL_EDGE_TOPOLOGY_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Initialize Edges and their topological relations (assumes an edge-manifold
// mesh)
//
// Inputs:
// V #V by dim list of mesh vertex positions (unused)
// F #F by 3 list of triangle indices into V
// Outputs:
// EV #Ex2 matrix storing the edge description as pair of indices to
// vertices
// FE #Fx3 matrix storing the Triangle-Edge relation
// EF #Ex2 matrix storing the Edge-Triangle relation
//
// TODO: This seems to be a inferior duplicate of edge_flaps.h:
// - unused input parameter V
// - roughly 2x slower than edge_flaps
// - outputs less information: edge_flaps reveals corner opposite edge
// - FE uses non-standard and ambiguous order: FE(f,c) is merely an edge
// incident on corner c of face f. In contrast, edge_flaps's EMAP(f,c)
// reveals the edge _opposite_ corner c of face f
template <typename DerivedV, typename DerivedF>
IGL_INLINE void edge_topology(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
Eigen::MatrixXi& EV,
Eigen::MatrixXi& FE,
Eigen::MatrixXi& EF);
}
#ifndef IGL_STATIC_LIBRARY
# include "edge_topology.cpp"
#endif
#endif