2018-09-18 03:17:35 +00:00
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#include <QThread>
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#include <QGridLayout>
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#include "posepreviewmanager.h"
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PosePreviewManager::PosePreviewManager()
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{
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}
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PosePreviewManager::~PosePreviewManager()
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{
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delete m_previewMesh;
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}
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bool PosePreviewManager::isRendering()
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{
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return nullptr != m_poseMeshCreator;
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}
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bool PosePreviewManager::postUpdate(const Poser &poser,
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2018-10-25 00:19:38 +00:00
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const Outcome &outcome,
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2018-09-18 03:17:35 +00:00
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const std::map<int, AutoRiggerVertexWeights> &resultWeights)
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{
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if (nullptr != m_poseMeshCreator)
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return false;
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qDebug() << "Pose mesh generating..";
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QThread *thread = new QThread;
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2018-10-25 00:19:38 +00:00
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m_poseMeshCreator = new PoseMeshCreator(poser.resultNodes(), outcome, resultWeights);
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2018-09-18 03:17:35 +00:00
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m_poseMeshCreator->moveToThread(thread);
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connect(thread, &QThread::started, m_poseMeshCreator, &PoseMeshCreator::process);
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connect(m_poseMeshCreator, &PoseMeshCreator::finished, this, &PosePreviewManager::poseMeshReady);
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connect(m_poseMeshCreator, &PoseMeshCreator::finished, thread, &QThread::quit);
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connect(thread, &QThread::finished, thread, &QThread::deleteLater);
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thread->start();
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return true;
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}
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MeshLoader *PosePreviewManager::takeResultPreviewMesh()
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{
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if (nullptr == m_previewMesh)
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return nullptr;
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return new MeshLoader(*m_previewMesh);
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}
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void PosePreviewManager::poseMeshReady()
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{
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delete m_previewMesh;
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m_previewMesh = m_poseMeshCreator->takeResultMesh();
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qDebug() << "Pose mesh generation done";
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delete m_poseMeshCreator;
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m_poseMeshCreator = nullptr;
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2018-09-21 07:10:18 +00:00
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emit resultPreviewMeshChanged();
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2018-09-18 03:17:35 +00:00
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emit renderDone();
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}
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