dust3d/src/posepreviewmanager.h

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#ifndef DUST3D_POSE_PREVIEW_MANAGER_H
#define DUST3D_POSE_PREVIEW_MANAGER_H
#include <QWidget>
#include "document.h"
#include "poser.h"
#include "posemeshcreator.h"
#include "meshloader.h"
class PosePreviewManager : public QObject
{
Q_OBJECT
public:
PosePreviewManager();
~PosePreviewManager();
bool isRendering();
bool postUpdate(const Poser &poser,
const Outcome &outcome,
const std::map<int, AutoRiggerVertexWeights> &resultWeights);
MeshLoader *takeResultPreviewMesh();
private slots:
void poseMeshReady();
signals:
void resultPreviewMeshChanged();
void renderDone();
private:
PoseMeshCreator *m_poseMeshCreator = nullptr;
MeshLoader *m_previewMesh = nullptr;
};
#endif