dust3d/thirdparty/carve-1.4.0/external/GLOOP/include/gloop/radiance.hpp

236 lines
7.4 KiB
C++
Raw Normal View History

// Copyright (c) 2006, Tobias Sargeant
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the
// distribution. The names of its contributors may be used to endorse
// or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#if (defined WIN32) || (defined _WIN32)
typedef char int8_t;
typedef short int16_t;
typedef long int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned long uint32_t;
#else
#include <stdint.h>
#endif
#include <algorithm>
#include <istream>
#include <vector>
#include <string>
#include "vector.hpp"
#include "matrix.hpp"
#ifdef NTSC
# define CIE_x_r 0.670 // standard NTSC primaries
# define CIE_y_r 0.330
# define CIE_x_g 0.210
# define CIE_y_g 0.710
# define CIE_x_b 0.140
# define CIE_y_b 0.080
# define CIE_x_w 0.3333 // use true white
# define CIE_y_w 0.3333
#else
# define CIE_x_r 0.640 // nominal CRT primaries
# define CIE_y_r 0.330
# define CIE_x_g 0.290
# define CIE_y_g 0.600
# define CIE_x_b 0.150
# define CIE_y_b 0.060
# define CIE_x_w 0.3333 // use true white
# define CIE_y_w 0.3333
#endif
#define CIE_D (CIE_x_r * (CIE_y_g - CIE_y_b) + CIE_x_g * (CIE_y_b - CIE_y_r) + CIE_x_b*(CIE_y_r - CIE_y_g))
#define CIE_C_rD ((1.0f / CIE_y_w) * (CIE_x_w * (CIE_y_g - CIE_y_b) - CIE_y_w * (CIE_x_g - CIE_x_b) + CIE_x_g * CIE_y_b - CIE_x_b * CIE_y_g))
#define CIE_C_gD ((1.0f / CIE_y_w) * (CIE_x_w * (CIE_y_b - CIE_y_r) - CIE_y_w * (CIE_x_b - CIE_x_r) - CIE_x_r * CIE_y_b + CIE_x_b * CIE_y_r))
#define CIE_C_bD ((1.0f / CIE_y_w) * (CIE_x_w * (CIE_y_r - CIE_y_g) - CIE_y_w * (CIE_x_r - CIE_x_g) + CIE_x_r * CIE_y_g - CIE_x_g * CIE_y_r))
#define CIE_rf (CIE_y_r * CIE_C_rD / CIE_D)
#define CIE_gf (CIE_y_g * CIE_C_gD / CIE_D)
#define CIE_bf (CIE_y_b * CIE_C_bD / CIE_D)
// luminous efficacies over visible spectrum
#define MAXEFFICACY 683.0f // defined maximum at 550 nm
#define WHTEFFICACY 179.0f // uniform white light
#define D65EFFICACY 203.0f // standard illuminant D65
#define INCEFFICACY 160.0f // illuminant A (incand.)
#define SUNEFFICACY 208.0f // illuminant B (solar dir.)
#define SKYEFFICACY D65EFFICACY // skylight (should be 110)
#define DAYEFFICACY D65EFFICACY // combined sky and solar
namespace gloop {
struct chromacity {
static const chromacity stdprims;
V2 r, g, b, w;
M3 xyz_to_rgb() const;
M3 rgb_to_xyz() const;
};
static inline double bright(const V3 &col) {
return CIE_rf * col.r + CIE_gf * col.g + CIE_bf * col.b;
}
static inline double luminance(const V3 &col) {
return WHTEFFICACY * bright(col);
}
static inline float intens(const V3 &col) {
return std::max(std::max(col.r, col.g), col.b);
}
extern const V3 WHITE;
extern const V3 BLACK;
extern const M3 RGB_to_XYZ;
extern const M3 XYZ_to_RGB;
struct packed_colour {
static const int excess = 128;
union {
struct {
union {
struct { uint8_t r,g,b; };
struct { uint8_t x,y,z; };
};
uint8_t e;
};
uint8_t v[4];
uint32_t val;
};
packed_colour() { }
packed_colour(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _e) { r = _r; g = _g; b = _b; e = _e; }
packed_colour(uint32_t _val) { val = _val; }
packed_colour(const void *mem) { memcpy(&v, mem, 4); }
packed_colour(const V3 &col);
const static packed_colour white;
const static packed_colour black;
V3 unpack() const {
if (e) {
return V3(ldexp(r + 0.5f, (int)e - (excess + 8)),
ldexp(g + 0.5f, (int)e - (excess + 8)),
ldexp(b + 0.5f, (int)e - (excess + 8)));
} else {
return V3(0.0f, 0.0f, 0.0f);
}
}
long normbright() {
return ((long)(CIE_rf * 256.0f + 0.5f) * r + (long)(CIE_gf * 256.0f + 0.5f) * g + (long)(CIE_bf * 256.0f + 0.5f) * b) >> 8;
}
const static packed_colour BLACK;
const static packed_colour WHITE;
};
template<typename T, typename U>
static inline void unpack_scanline(T begin, T end, U out) {
while (begin != end) {
*out = (*begin).unpack();
++out; ++begin;
}
}
enum radiance_colour_format {
RADIANCE_FMT_UNKNOWN = -1,
RADIANCE_FMT_RGB = 0,
RADIANCE_FMT_CIE = 1
};
struct radiance_reader {
virtual void header(radiance_colour_format fmt,
float exposure,
float pixaspect,
chromacity prim,
V3 colour_correction) = 0;
virtual void image_size(int width, int height, int depth) = 0;
virtual void scanline(int scan_axis,
int X, int Y, int Z,
std::vector<packed_colour> &scanline) = 0;
virtual ~radiance_reader() {
}
};
struct floatbuf_radiance_reader : public radiance_reader {
float *target;
int width, height, depth;
M3 cvt;
bool cvt_set;
int stride(int axis) {
int stride = 3;
if (axis > 0) stride *= width;
if (axis > 1) stride *= height;
return stride;
}
float *pixel(int X = 0, int Y = 0, int Z = 0) {
return target + 3 * (X + width * (Y + height * Z));
}
virtual void header(radiance_colour_format fmt,
float exposure,
float pixaspect,
chromacity prim,
V3 colour_correction);
virtual void image_size(int _width, int _height, int _depth);
virtual void scanline(int scan_axis,
int X, int Y, int Z,
std::vector<packed_colour> &scanline);
float *take_buffer();
floatbuf_radiance_reader();
virtual ~floatbuf_radiance_reader();
};
void read_radiance(std::istream &in, radiance_reader &reader, bool invert_X = false, bool invert_Y = true, bool invert_Z = false);
}