dust3d/thirdparty/cgal/CGAL-4.13/include/CGAL/Random.h

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// Copyright (c) 1997-2001
// Utrecht University (The Netherlands),
// ETH Zurich (Switzerland),
// INRIA Sophia-Antipolis (France),
// Max-Planck-Institute Saarbruecken (Germany),
// and Tel-Aviv University (Israel). All rights reserved.
//
// This file is part of CGAL (www.cgal.org); you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 3 of the License,
// or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
// SPDX-License-Identifier: LGPL-3.0+
//
//
// Author(s) : Sven Schoenherr <sven@inf.ethz.ch>, Sylvain Pion, Andreas Fabri
#ifndef CGAL_RANDOM_H
#define CGAL_RANDOM_H
#include <string>
#include <utility>
#include <CGAL/basic.h>
#include <CGAL/tss.h>
#if defined(BOOST_MSVC)
# pragma warning(push)
# pragma warning(disable:4244)
#endif
#include <boost/random/uniform_smallint.hpp>
#if defined(BOOST_MSVC)
# pragma warning(pop)
#endif
#include <boost/random/linear_congruential.hpp>
#include <boost/random/uniform_int.hpp>
#include <boost/random/uniform_real.hpp>
#include <boost/random/uniform_01.hpp>
#include <boost/random/variate_generator.hpp>
namespace CGAL {
namespace internal {
struct Random_print_seed{};
}
class Random {
public:
// types
struct State {
std::string rng;
unsigned int random_value, val, seed;
State()
{}
State(std::string rng,
unsigned int random_value,
unsigned int val,
unsigned int seed)
: rng(rng), random_value(random_value), val(val), seed(seed)
{}
};
// creation
CGAL_EXPORT Random( );
CGAL_EXPORT Random( internal::Random_print_seed );
CGAL_EXPORT Random( unsigned int seed );
// seed
CGAL_EXPORT unsigned int get_seed ( ) const;
// operations
bool get_bool( )
{
return( static_cast< bool>( rng() & 1));
}
template <typename IntType>
IntType
uniform_smallint(IntType lower, IntType upper)
{
// uniform_smallint has a closed interval, CGAL a halfopen
typedef boost::rand48::result_type result_type;
boost::uniform_smallint<result_type> dist(static_cast<result_type>(lower),
static_cast<result_type>(upper-1));
boost::variate_generator<boost::rand48&, boost::uniform_smallint<result_type> > generator(rng,dist);
return generator();
}
template <typename IntType>
IntType
uniform_smallint(IntType lower)
{
return uniform_smallint<IntType>(lower,9);
}
template <typename IntType>
IntType
uniform_smallint()
{
return uniform_smallint<IntType>(0,9);
}
template <typename IntType>
IntType
uniform_int(IntType lower, IntType upper)
{
// uniform_int has a closed interval, CGAL a halfopen
boost::uniform_int<IntType> dist(lower,upper);
boost::variate_generator<boost::rand48&, boost::uniform_int<IntType> > generator(rng,dist);
return generator();
}
template <typename IntType>
IntType
uniform_int(IntType lower)
{
return uniform_int<IntType>(lower,9);
}
template <typename IntType>
IntType
uniform_int()
{
return uniform_int<IntType>(0,9);
}
template <typename IntType>
IntType
operator () (IntType upper)
{
return uniform_int<IntType>(0, upper-1);
}
int
get_int(int lower, int upper)
{
return uniform_int<int>(lower,upper-1);
}
template <typename RealType>
RealType
uniform_real( RealType lower, RealType upper)
{
// uniform_real as well as CGAL have a halfopen interval
boost::uniform_real<RealType> dist(lower,upper);
boost::variate_generator<boost::rand48&, boost::uniform_real<RealType> > generator(rng,dist);
return generator();
}
template <typename RealType>
RealType
uniform_real( RealType lower)
{
return uniform_real<RealType>(lower, 1.0);
}
template <typename RealType>
RealType
uniform_real()
{
return uniform_real<RealType>(0.0, 1.0);
}
template <typename RealType>
RealType
uniform_01()
{
// uniform_01 as well as CGAL have a halfopen interval
boost::uniform_01<RealType> dist;
boost::variate_generator<boost::rand48&, boost::uniform_01<RealType> > generator(rng,dist);
return generator();
}
double
get_double( double lower = 0.0, double upper = 1.0)
{
return uniform_real<double>(lower, upper);
}
// state
CGAL_EXPORT void save_state( State& state) const;
CGAL_EXPORT void restore_state( const State& state);
// Computes a random int value smaller than 2^b.
// It's supposed to be fast, useful for randomized algorithms.
// The distribution is not perfectly flat, but this is a sacrifice against
// efficiency.
template <int b>
int get_bits()
{
CGAL_assertion(0<b && b<16);
if (val == 0) {
random_value = (421U * random_value + 2073U) % 32749U;
val = random_value;
}
int ret = val & ((1<<b)-1);
val >>= 1; // Shifting by b would be slightly better, but is slower.
return ret;
}
bool operator==(Random rd) const
{
return (rng == rd.rng)
&& (random_value == rd.random_value)
&& (val == rd.val)
&& (seed == rd.seed);
}
private:
// data members
unsigned int random_value; // Current 15 bits random value.
unsigned int val; // random_value shifted by used bits.
unsigned int seed;
boost::rand48 rng;
};
inline Random& get_default_random()
{
#if (defined( CGAL_TEST_SUITE ) || defined( CGAL_PRINT_SEED )) && !defined(CGAL_HEADER_ONLY)
internal::Random_print_seed rps;
CGAL_STATIC_THREAD_LOCAL_VARIABLE(Random, default_random, rps);
#else
CGAL_STATIC_THREAD_LOCAL_VARIABLE_0(Random, default_random);
#endif
return default_random;
}
#ifndef CGAL_NO_DEPRECATED_CODE
namespace { CGAL_DEPRECATED_UNUSED CGAL::Random& default_random = get_default_random(); }
#endif // CGAL_NO_DEPRECATED_CODE
} //namespace CGAL
#ifdef CGAL_HEADER_ONLY
#include <CGAL/Random_impl.h>
#endif // CGAL_HEADER_ONLY
#endif // CGAL_RANDOM_H