dust3d/application/sources/component_property_widget.h

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#ifndef DUST3D_APPLICATION_COMPONENT_PROPERTY_WIDGET_H_
#define DUST3D_APPLICATION_COMPONENT_PROPERTY_WIDGET_H_
#include <dust3d/base/uuid.h>
#include <QWidget>
class Document;
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class SkeletonPart;
class ComponentPropertyWidget: public QWidget
{
Q_OBJECT
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signals:
void beginColorPicking();
void endColorPicking();
void setPartColorState(const dust3d::Uuid &partId, bool hasColor, const QColor &color);
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void setPartDeformThickness(const dust3d::Uuid &partId, float thickness);
void setPartDeformWidth(const dust3d::Uuid &partId, float width);
void setPartDeformUnified(const dust3d::Uuid &partId, bool unified);
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void setPartSubdivState(const dust3d::Uuid &partId, bool subdived);
void setPartChamferState(const dust3d::Uuid &partId, bool chamfered);
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void setPartCutRotation(const dust3d::Uuid &partId, float cutRotation);
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void groupOperationAdded();
public:
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ComponentPropertyWidget(Document *document,
const std::vector<dust3d::Uuid> &componentIds,
QWidget *parent=nullptr);
public slots:
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void showColorDialog();
private:
Document *m_document = nullptr;
std::vector<dust3d::Uuid> m_componentIds;
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std::vector<dust3d::Uuid> m_partIds;
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dust3d::Uuid m_partId;
const SkeletonPart *m_part = nullptr;
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QColor m_color;
QColor lastColor();
void preparePartIds();
};
#endif