61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "edge_flaps.h"
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#include "unique_edge_map.h"
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#include <vector>
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#include <cassert>
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IGL_INLINE void igl::edge_flaps(
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const Eigen::MatrixXi & F,
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const Eigen::MatrixXi & uE,
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const Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI)
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{
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// Initialize to boundary value
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EF.setConstant(uE.rows(),2,-1);
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EI.setConstant(uE.rows(),2,-1);
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// loop over all faces
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for(int f = 0;f<F.rows();f++)
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{
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// loop over edges across from corners
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for(int v = 0;v<3;v++)
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{
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// get edge id
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const int e = EMAP(v*F.rows()+f);
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// See if this is left or right flap w.r.t. edge orientation
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if( F(f,(v+1)%3) == uE(e,0) && F(f,(v+2)%3) == uE(e,1))
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{
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EF(e,0) = f;
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EI(e,0) = v;
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}else
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{
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assert(F(f,(v+1)%3) == uE(e,1) && F(f,(v+2)%3) == uE(e,0));
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EF(e,1) = f;
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EI(e,1) = v;
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}
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}
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}
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}
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IGL_INLINE void igl::edge_flaps(
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const Eigen::MatrixXi & F,
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Eigen::MatrixXi & uE,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI)
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{
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Eigen::MatrixXi allE;
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std::vector<std::vector<int> > uE2E;
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igl::unique_edge_map(F,allE,uE,EMAP,uE2E);
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// Const-ify to call overload
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const auto & cuE = uE;
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const auto & cEMAP = EMAP;
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return edge_flaps(F,cuE,cEMAP,EF,EI);
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}
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