dust3d/third_party/libigl/include/igl/png/render_to_png.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PNG_RENDER_TO_PNG_H
#define IGL_PNG_RENDER_TO_PNG_H
#include <igl/igl_inline.h>
#include <string>
namespace igl
{
namespace png
{
//
// Render current open GL image to .png file
// Inputs:
// png_file path to output .png file
// width width of scene and resulting image
// height height of scene and resulting image
// alpha whether to include alpha channel
// fast sacrifice compression ratio for speed
// Returns true only if no errors occurred
//
// See also: igl/render_to_tga which is faster but writes .tga files
IGL_INLINE bool render_to_png(
const std::string png_file,
const int width,
const int height,
const bool alpha = true,
const bool fast = false);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "render_to_png.cpp"
#endif
#endif