dust3d/third_party/libigl/include/igl/png/texture_from_png.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PNG_TEXTURE_FROM_PNG_H
#define IGL_PNG_TEXTURE_FROM_PNG_H
#include "../igl_inline.h"
#include <Eigen/Core>
#include <string>
#include "../opengl/gl.h"
namespace igl
{
namespace png
{
// Read an image from a .png file and use it as a texture
//
// Input:
// png_file path to .png file
// flip whether to flip the image vertically (A --> ∀)
// Output:
// id of generated openGL texture
// Returns true on success, false on failure
IGL_INLINE bool texture_from_png(const std::string png_file, const bool flip, GLuint & id);
IGL_INLINE bool texture_from_png(const std::string png_file, GLuint & id);
// Read an image from a .png file and use it as a texture
//
// Input:
// png_file path to .png file
// Output:
// R,G,B,A texture channels
// Returns true on success, false on failure
//
// Todo: this is an inappropriate function name. This is really just
// reading a png.... Not necessarily as a texture.
IGL_INLINE bool texture_from_png(const std::string png_file,
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& R,
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& G,
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& B,
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& A
);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "texture_from_png.cpp"
#endif
#endif