dust3d/third_party/libigl/include/igl/rotate_by_quat.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "rotate_by_quat.h"
#include "quat_conjugate.h"
#include "quat_mult.h"
#include "normalize_quat.h"
#include <cassert>
template <typename Q_type>
IGL_INLINE void igl::rotate_by_quat(
const Q_type *v,
const Q_type *q,
Q_type *out)
{
// Quaternion form of v, copy data in v, (as a result out can be same pointer
// as v)
Q_type quat_v[4] = {v[0],v[1],v[2],0};
// normalize input
Q_type normalized_q[4];
#ifndef NDEBUG
bool normalized =
#endif
igl::normalize_quat<Q_type>(q,normalized_q);
#ifndef NDEBUG
assert(normalized);
#endif
// Conjugate of q
Q_type q_conj[4];
igl::quat_conjugate<Q_type>(normalized_q,q_conj);
// Rotate of vector v by quaternion q is:
// q*v*conj(q)
// Compute q*v
Q_type q_mult_quat_v[4];
igl::quat_mult<Q_type>(normalized_q,quat_v,q_mult_quat_v);
// Compute (q*v) * conj(q)
igl::quat_mult<Q_type>(q_mult_quat_v,q_conj,out);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::rotate_by_quat<double>(double const*, double const*, double*);
// generated by autoexplicit.sh
template void igl::rotate_by_quat<float>(float const*, float const*, float*);
#endif