dust3d/thirdparty/cgal/CGAL-4.13/include/CGAL/Qt/manipulatedFrame_impl.h

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/****************************************************************************
Copyright (c) 2018 GeometryFactory Sarl (France).
Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.
This file is part of a fork of the QGLViewer library version 2.7.0.
http://www.libqglviewer.com - contact@libqglviewer.com
This file may be used under the terms of the GNU General Public License
version 3.0 as published by the Free Software Foundation and
appearing in the LICENSE file included in the packaging of this file.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*****************************************************************************/
// $URL$
// $Id$
// SPDX-License-Identifier: GPL-3.0
#ifdef CGAL_HEADER_ONLY
#define CGAL_INLINE_FUNCTION inline
#include <CGAL/license/GraphicsView.h>
#else
#define CGAL_INLINE_FUNCTION
#endif
#include <CGAL/Qt/manipulatedFrame.h>
#include <CGAL/Qt/camera.h>
#include <CGAL/Qt/domUtils.h>
#include <CGAL/Qt/qglviewer.h>
#include <cstdlib>
#include <QMouseEvent>
namespace CGAL{
namespace qglviewer{
/*! Default constructor.
The translation is set to (0,0,0), with an identity rotation (0,0,0,1) (see
Frame constructor for details).
The different sensitivities are set to their default values (see
rotationSensitivity(), translationSensitivity(), spinningSensitivity() and
wheelSensitivity()). */
CGAL_INLINE_FUNCTION
ManipulatedFrame::ManipulatedFrame()
: action_(NO_MOUSE_ACTION), keepsGrabbingMouse_(false) {
// #CONNECTION# initFromDOMElement and accessor docs
setRotationSensitivity(1.0);
setTranslationSensitivity(1.0);
setSpinningSensitivity(0.3);
setWheelSensitivity(1.0);
setZoomSensitivity(1.0);
isSpinning_ = false;
previousConstraint_ = NULL;
connect(&spinningTimer_, SIGNAL(timeout()), SLOT(spinUpdate()));
}
/*! Equal operator. Calls Frame::operator=() and then copy attributes. */
CGAL_INLINE_FUNCTION
ManipulatedFrame &ManipulatedFrame::operator=(const ManipulatedFrame &mf) {
Frame::operator=(mf);
setRotationSensitivity(mf.rotationSensitivity());
setTranslationSensitivity(mf.translationSensitivity());
setSpinningSensitivity(mf.spinningSensitivity());
setWheelSensitivity(mf.wheelSensitivity());
setZoomSensitivity(mf.zoomSensitivity());
mouseSpeed_ = 0.0;
dirIsFixed_ = false;
keepsGrabbingMouse_ = false;
action_ = NO_MOUSE_ACTION;
return *this;
}
/*! Copy constructor. Performs a deep copy of all attributes using operator=().
*/
CGAL_INLINE_FUNCTION
ManipulatedFrame::ManipulatedFrame(const ManipulatedFrame &mf)
: Frame(mf), MouseGrabber() {
(*this) = mf;
}
////////////////////////////////////////////////////////////////////////////////
/*! Implementation of the MouseGrabber main method.
The ManipulatedFrame grabsMouse() when the mouse is within a 10 pixels region
around its Camera::projectedCoordinatesOf() position().
See the <a href="../examples/mouseGrabber.html">mouseGrabber example</a> for an
illustration. */
CGAL_INLINE_FUNCTION
void ManipulatedFrame::checkIfGrabsMouse(int x, int y,
const Camera *const camera) {
const int thresold = 10;
const Vec proj = camera->projectedCoordinatesOf(position());
setGrabsMouse(keepsGrabbingMouse_ || ((fabs(x - proj.x) < thresold) &&
(fabs(y - proj.y) < thresold)));
}
////////////////////////////////////////////////////////////////////////////////
// S t a t e s a v i n g a n d r e s t o r i n g //
////////////////////////////////////////////////////////////////////////////////
/*! Returns an XML \c QDomElement that represents the ManipulatedFrame.
Adds to the Frame::domElement() the ManipulatedFrame specific informations in a
\c ManipulatedParameters child QDomElement.
\p name is the name of the QDomElement tag. \p doc is the \c QDomDocument
factory used to create QDomElement.
Use initFromDOMElement() to restore the ManipulatedFrame state from the
resulting \c QDomElement.
See Vec::domElement() for a complete example. See also
Quaternion::domElement(), Camera::domElement()... */
CGAL_INLINE_FUNCTION
QDomElement ManipulatedFrame::domElement(const QString &name,
QDomDocument &document) const {
QDomElement e = Frame::domElement(name, document);
QDomElement mp = document.createElement("ManipulatedParameters");
mp.setAttribute("rotSens", QString::number(rotationSensitivity()));
mp.setAttribute("transSens", QString::number(translationSensitivity()));
mp.setAttribute("spinSens", QString::number(spinningSensitivity()));
mp.setAttribute("wheelSens", QString::number(wheelSensitivity()));
mp.setAttribute("zoomSens", QString::number(zoomSensitivity()));
e.appendChild(mp);
return e;
}
/*! Restores the ManipulatedFrame state from a \c QDomElement created by
domElement().
Fields that are not described in \p element are set to their default values (see
ManipulatedFrame()).
First calls Frame::initFromDOMElement() and then initializes ManipulatedFrame
specific parameters. Note that constraint() and referenceFrame() are not
restored and are left unchanged.
See Vec::initFromDOMElement() for a complete code example. */
CGAL_INLINE_FUNCTION
void ManipulatedFrame::initFromDOMElement(const QDomElement &element) {
// Not called since it would set constraint() and referenceFrame() to NULL.
// *this = ManipulatedFrame();
Frame::initFromDOMElement(element);
stopSpinning();
QDomElement child = element.firstChild().toElement();
while (!child.isNull()) {
if (child.tagName() == "ManipulatedParameters") {
// #CONNECTION# constructor default values and accessor docs
setRotationSensitivity(DomUtils::qrealFromDom(child, "rotSens", 1.0));
setTranslationSensitivity(
DomUtils::qrealFromDom(child, "transSens", 1.0));
setSpinningSensitivity(DomUtils::qrealFromDom(child, "spinSens", 0.3));
setWheelSensitivity(DomUtils::qrealFromDom(child, "wheelSens", 1.0));
setZoomSensitivity(DomUtils::qrealFromDom(child, "zoomSens", 1.0));
}
child = child.nextSibling().toElement();
}
}
////////////////////////////////////////////////////////////////////////////////
// M o u s e h a n d l i n g //
////////////////////////////////////////////////////////////////////////////////
/*! Returns \c true when the ManipulatedFrame is being manipulated with the
mouse.
Can be used to change the display of the manipulated object during
manipulation.
When Camera::frame() of the CGAL::QGLViewer::camera() isManipulated(),
CGAL::QGLViewer::fastDraw() is used in place of CGAL::QGLViewer::draw() for scene
rendering. A simplified drawing will then allow for interactive camera
displacements. */
CGAL_INLINE_FUNCTION
bool ManipulatedFrame::isManipulated() const {
return action_ != NO_MOUSE_ACTION;
}
/*! Starts the spinning of the ManipulatedFrame.
This method starts a timer that will call spin() every \p updateInterval
milliseconds. The ManipulatedFrame isSpinning() until you call stopSpinning().
*/
CGAL_INLINE_FUNCTION
void ManipulatedFrame::startSpinning(int updateInterval) {
isSpinning_ = true;
spinningTimer_.start(updateInterval);
}
/*! Rotates the ManipulatedFrame by its spinningQuaternion(). Called by a timer
when the ManipulatedFrame isSpinning(). */
CGAL_INLINE_FUNCTION
void ManipulatedFrame::spin() { rotate(spinningQuaternion()); }
/* spin() and spinUpdate() differ since spin can be used by itself (for instance
by CGAL::QGLViewer::SCREEN_ROTATE) without a spun emission. Much nicer to use the
spinningQuaternion() and hence spin() for these incremental updates. Nothing
special to be done for continuous spinning with this design. */
CGAL_INLINE_FUNCTION
void ManipulatedFrame::spinUpdate() {
spin();
Q_EMIT spun();
}
#ifndef DOXYGEN
/*! Protected internal method used to handle mouse events. */
CGAL_INLINE_FUNCTION
void ManipulatedFrame::startAction(int ma, bool withConstraint) {
action_ = (MouseAction)(ma);
// #CONNECTION# manipulatedFrame::wheelEvent,
// manipulatedCameraFrame::wheelEvent and mouseReleaseEvent() restore previous
// constraint
if (withConstraint)
previousConstraint_ = NULL;
else {
previousConstraint_ = constraint();
setConstraint(NULL);
}
switch (action_) {
case ROTATE:
case SCREEN_ROTATE:
mouseSpeed_ = 0.0;
stopSpinning();
break;
case SCREEN_TRANSLATE:
dirIsFixed_ = false;
break;
default:
break;
}
}
/*! Updates mouse speed, measured in pixels/milliseconds. Should be called by
any method which wants to use mouse speed. Currently used to trigger spinning in
mouseReleaseEvent(). */
CGAL_INLINE_FUNCTION
void ManipulatedFrame::computeMouseSpeed(const QMouseEvent *const e) {
const QPoint delta = (e->pos() - prevPos_);
const qreal dist = sqrt(qreal(delta.x() * delta.x() + delta.y() * delta.y()));
delay_ = last_move_time.restart();
if (delay_ == 0)
// Less than a millisecond: assume delay = 1ms
mouseSpeed_ = dist;
else
mouseSpeed_ = dist / delay_;
}
/*! Return 1 if mouse motion was started horizontally and -1 if it was more
vertical. Returns 0 if this could not be determined yet (perfect diagonal
motion, rare). */
CGAL_INLINE_FUNCTION
int ManipulatedFrame::mouseOriginalDirection(const QMouseEvent *const e) {
static bool horiz =
true; // Two simultaneous manipulatedFrame require two mice !
if (!dirIsFixed_) {
const QPoint delta = e->pos() - pressPos_;
dirIsFixed_ = abs(delta.x()) != abs(delta.y());
horiz = abs(delta.x()) > abs(delta.y());
}
if (dirIsFixed_)
if (horiz)
return 1;
else
return -1;
else
return 0;
}
CGAL_INLINE_FUNCTION
qreal ManipulatedFrame::deltaWithPrevPos(QMouseEvent *const event,
Camera *const camera) const {
qreal dx = qreal(event->x() - prevPos_.x()) / camera->screenWidth();
qreal dy = qreal(event->y() - prevPos_.y()) / camera->screenHeight();
qreal value = fabs(dx) > fabs(dy) ? dx : dy;
return value * zoomSensitivity();
}
CGAL_INLINE_FUNCTION
qreal ManipulatedFrame::wheelDelta(const QWheelEvent *event) const {
static const qreal WHEEL_SENSITIVITY_COEF = 8E-4;
return event->delta() * wheelSensitivity() * WHEEL_SENSITIVITY_COEF;
}
CGAL_INLINE_FUNCTION
void ManipulatedFrame::zoom(qreal delta, const Camera *const camera) {
Vec trans(0.0, 0.0, (camera->position() - position()).norm() * delta);
trans = camera->frame()->orientation().rotate(trans);
if (referenceFrame())
trans = referenceFrame()->transformOf(trans);
translate(trans);
}
#endif // DOXYGEN
/*! Initiates the ManipulatedFrame mouse manipulation.
Overloading of MouseGrabber::mousePressEvent(). See also mouseMoveEvent() and
mouseReleaseEvent().
The mouse behavior depends on which button is pressed. See the <a
href="../mouse.html">CGAL::QGLViewer mouse page</a> for details. */
CGAL_INLINE_FUNCTION
void ManipulatedFrame::mousePressEvent(QMouseEvent *const event,
Camera *const camera) {
Q_UNUSED(camera);
if (grabsMouse())
keepsGrabbingMouse_ = true;
// #CONNECTION setMouseBinding
// action_ should no longer possibly be NO_MOUSE_ACTION since this value is
// not inserted in mouseBinding_
// if (action_ == NO_MOUSE_ACTION)
// event->ignore();
prevPos_ = pressPos_ = event->pos();
}
/*! Modifies the ManipulatedFrame according to the mouse motion.
Actual behavior depends on mouse bindings. See the MouseAction enum
and the <a href="../mouse.html">CGAL::QGLViewer mouse page</a> for details.
The \p camera is used to fit the mouse motion with the display parameters (see
Camera::screenWidth(), Camera::screenHeight(), Camera::fieldOfView()).
Emits the manipulated() signal. */
CGAL_INLINE_FUNCTION
void ManipulatedFrame::mouseMoveEvent(QMouseEvent *const event,
Camera *const camera) {
switch (action_) {
case TRANSLATE: {
const QPoint delta = event->pos() - prevPos_;
Vec trans(delta.x(), -delta.y(), 0.0);
// Scale to fit the screen mouse displacement
switch (camera->type()) {
case Camera::PERSPECTIVE:
trans *= 2.0 * tan(camera->fieldOfView() / 2.0) *
fabs((camera->frame()->coordinatesOf(position())).z) /
camera->screenHeight();
break;
case Camera::ORTHOGRAPHIC: {
GLdouble w, h;
camera->getOrthoWidthHeight(w, h);
trans[0] *= 2.0 * w / camera->screenWidth();
trans[1] *= 2.0 * h / camera->screenHeight();
break;
}
}
// Transform to world coordinate system.
trans =
camera->frame()->orientation().rotate(translationSensitivity() * trans);
// And then down to frame
if (referenceFrame())
trans = referenceFrame()->transformOf(trans);
translate(trans);
break;
}
case ZOOM: {
zoom(deltaWithPrevPos(event, camera), camera);
break;
}
case SCREEN_ROTATE: {
Vec trans = camera->projectedCoordinatesOf(position());
const qreal prev_angle =
atan2(prevPos_.y() - trans[1], prevPos_.x() - trans[0]);
const qreal angle = atan2(event->y() - trans[1], event->x() - trans[0]);
const Vec axis =
transformOf(camera->frame()->inverseTransformOf(Vec(0.0, 0.0, -1.0)));
Quaternion rot(axis, angle - prev_angle);
//#CONNECTION# These two methods should go together (spinning detection and
// activation)
computeMouseSpeed(event);
setSpinningQuaternion(rot);
spin();
break;
}
case SCREEN_TRANSLATE: {
Vec trans;
int dir = mouseOriginalDirection(event);
if (dir == 1)
trans.setValue(event->x() - prevPos_.x(), 0.0, 0.0);
else if (dir == -1)
trans.setValue(0.0, prevPos_.y() - event->y(), 0.0);
switch (camera->type()) {
case Camera::PERSPECTIVE:
trans *= 2.0 * tan(camera->fieldOfView() / 2.0) *
fabs((camera->frame()->coordinatesOf(position())).z) /
camera->screenHeight();
break;
case Camera::ORTHOGRAPHIC: {
GLdouble w, h;
camera->getOrthoWidthHeight(w, h);
trans[0] *= 2.0 * w / camera->screenWidth();
trans[1] *= 2.0 * h / camera->screenHeight();
break;
}
}
// Transform to world coordinate system.
trans =
camera->frame()->orientation().rotate(translationSensitivity() * trans);
// And then down to frame
if (referenceFrame())
trans = referenceFrame()->transformOf(trans);
translate(trans);
break;
}
case ROTATE: {
Vec trans = camera->projectedCoordinatesOf(position());
Quaternion rot = deformedBallQuaternion(event->x(), event->y(), trans[0],
trans[1], camera);
trans = Vec(-rot[0], -rot[1], -rot[2]);
trans = camera->frame()->orientation().rotate(trans);
trans = transformOf(trans);
rot[0] = trans[0];
rot[1] = trans[1];
rot[2] = trans[2];
//#CONNECTION# These two methods should go together (spinning detection and
// activation)
computeMouseSpeed(event);
setSpinningQuaternion(rot);
spin();
break;
}
case MOVE_FORWARD:
case MOVE_BACKWARD:
case LOOK_AROUND:
case ROLL:
case DRIVE:
case ZOOM_ON_REGION:
// These MouseAction values make no sense for a manipulatedFrame
break;
case NO_MOUSE_ACTION:
// Possible when the ManipulatedFrame is a MouseGrabber. This method is then
// called without startAction because of mouseTracking.
break;
}
if (action_ != NO_MOUSE_ACTION) {
prevPos_ = event->pos();
Q_EMIT manipulated();
}
}
/*! Stops the ManipulatedFrame mouse manipulation.
Overloading of MouseGrabber::mouseReleaseEvent().
If the action was a ROTATE MouseAction, a continuous
spinning is possible if the speed of the mouse cursor is larger than
spinningSensitivity() when the button is released. Press the rotate button again
to stop spinning. See startSpinning() and isSpinning(). */
CGAL_INLINE_FUNCTION
void ManipulatedFrame::mouseReleaseEvent(QMouseEvent *const event,
Camera *const camera) {
Q_UNUSED(event);
Q_UNUSED(camera);
keepsGrabbingMouse_ = false;
if (previousConstraint_)
setConstraint(previousConstraint_);
if (((action_ == ROTATE) ||
(action_ == SCREEN_ROTATE)) &&
(mouseSpeed_ >= spinningSensitivity()))
startSpinning(delay_);
action_ = NO_MOUSE_ACTION;
}
/*! Overloading of MouseGrabber::mouseDoubleClickEvent().
Left button double click aligns the ManipulatedFrame with the \p camera axis
(see alignWithFrame() and ALIGN_FRAME). Right button projects the
ManipulatedFrame on the \p camera view direction. */
CGAL_INLINE_FUNCTION
void ManipulatedFrame::mouseDoubleClickEvent(QMouseEvent *const event,
Camera *const camera) {
if (event->modifiers() == ::Qt::NoModifier)
switch (event->button()) {
case ::Qt::LeftButton:
alignWithFrame(camera->frame());
break;
case ::Qt::RightButton:
projectOnLine(camera->position(), camera->viewDirection());
break;
default:
break;
}
}
/*! Overloading of MouseGrabber::wheelEvent().
Using the wheel is equivalent to a ZOOM MouseAction. See
CGAL::QGLViewer::setWheelBinding(), setWheelSensitivity(). */
CGAL_INLINE_FUNCTION
void ManipulatedFrame::wheelEvent(QWheelEvent *const event,
Camera *const camera) {
//#CONNECTION# CGAL::QGLViewer::setWheelBinding
if (action_ == ZOOM) {
zoom(wheelDelta(event), camera);
Q_EMIT manipulated();
}
// #CONNECTION# startAction should always be called before
if (previousConstraint_)
setConstraint(previousConstraint_);
action_ = NO_MOUSE_ACTION;
}
////////////////////////////////////////////////////////////////////////////////
/*! Returns "pseudo-distance" from (x,y) to ball of radius size.
\arg for a point inside the ball, it is proportional to the euclidean distance
to the ball \arg for a point outside the ball, it is proportional to the inverse
of this distance (tends to zero) on the ball, the function is continuous. */
static qreal projectOnBall(qreal x, qreal y) {
// If you change the size value, change angle computation in
// deformedBallQuaternion().
const qreal size = 1.0;
const qreal size2 = size * size;
const qreal size_limit = size2 * 0.5;
const qreal d = x * x + y * y;
return d < size_limit ? sqrt(size2 - d) : size_limit / sqrt(d);
}
#ifndef DOXYGEN
/*! Returns a quaternion computed according to the mouse motion. Mouse positions
are projected on a deformed ball, centered on (\p cx,\p cy). */
Quaternion
CGAL_INLINE_FUNCTION
ManipulatedFrame::deformedBallQuaternion(int x, int y, qreal cx, qreal cy,
const Camera *const camera) {
// Points on the deformed ball
qreal px =
rotationSensitivity() * (prevPos_.x() - cx) / camera->screenWidth();
qreal py =
rotationSensitivity() * (cy - prevPos_.y()) / camera->screenHeight();
qreal dx = rotationSensitivity() * (x - cx) / camera->screenWidth();
qreal dy = rotationSensitivity() * (cy - y) / camera->screenHeight();
const Vec p1(px, py, projectOnBall(px, py));
const Vec p2(dx, dy, projectOnBall(dx, dy));
// Approximation of rotation angle
// Should be divided by the projectOnBall size, but it is 1.0
const Vec axis = cross(p2, p1);
const qreal angle =
5.0 *
asin(sqrt(axis.squaredNorm() / p1.squaredNorm() / p2.squaredNorm()));
return Quaternion(axis, angle);
}
#endif // DOXYGEN
}}