75 lines
3.0 KiB
Makefile
75 lines
3.0 KiB
Makefile
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# Copyright (c) 2005-2016 Intel Corporation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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#
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#
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#
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# Per-build Makefile rules (for recursive $(MAKE) calls from Makefile)
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# Base compile/link options
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MYCXXFLAGS = /nologo /EHsc /Zc:forScope /D WIN32 /D _MBCS /D _CRT_SECURE_NO_DEPRECATE /MP $(CXXFLAGS)
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MYLFLAGS = /link /incremental:no /fixed:no $(LFLAGS)
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CXXFLAGS_NDEBUG = /MD /O2 /Ot /Gy /D NDEBUG
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CXXFLAGS_DEBUG = /MDd /Od /Zi /D _DEBUG
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# Specify library directory for Direct X SDK
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DDLIB_DIR=$(DXSDK_DIR)\lib\$(XARCH:AMD64=x64)
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# Input and output files
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#SOURCE = v
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#RCNAME = specified externaly
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#EXE = ^
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# defaults on XARCH = x86
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UISRC = ../../common/gui/$(UI)video.cpp
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default:
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build_echo:
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-@echo Building$(DEBUG) $(EXE) with UI=$(UI) XARCH=$(XARCH)
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build_one: build_echo build_$(UI)$(DEBUG)
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build_con: $(SOURCE) $(UISRC) compiler_check
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$(CXX) $(CXXFLAGS_NDEBUG) $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) /subsystem:console /OUT:$(EXE)
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@cmd.exe /C del *.obj
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build_con_debug: $(SOURCE) $(UISRC) compiler_check
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$(CXX) $(CXXFLAGS_DEBUG) $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) /debug /subsystem:console /OUT:$(EXE)
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@cmd.exe /C del *.obj
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build_gdi: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
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$(CXX) $(CXXFLAGS_NDEBUG) /D _WINDOWS $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) msvs/$(RCNAME).res /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
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@cmd.exe /C del *.obj
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build_gdi_debug: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
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$(CXX) $(CXXFLAGS_DEBUG) /D _WINDOWS $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) msvs/$(RCNAME).res /debug /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
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@cmd.exe /C del *.obj
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build_d2d: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
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-@echo Using DirectX SDK from "$(DDLIB_DIR)"
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$(CXX) $(CXXFLAGS_NDEBUG) /D _WINDOWS $(MYCXXFLAGS) /I "$(DXSDK_DIR)\include" $(SOURCE) $(UISRC) $(MYLFLAGS) /LIBPATH:"$(DDLIB_DIR)" msvs/$(RCNAME).res /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
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@cmd.exe /C del *.obj
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build_d2d_debug: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
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-@echo Using DirectX SDK from "$(DDLIB_DIR)"
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$(CXX) $(CXXFLAGS_DEBUG) /D _WINDOWS $(MYCXXFLAGS) /I "$(DXSDK_DIR)\include" $(SOURCE) $(UISRC) $(MYLFLAGS) /LIBPATH:"$(DDLIB_DIR)" msvs/$(RCNAME).res /debug /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
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@cmd.exe /C del *.obj
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msvs/$(RCNAME).res:
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rc /r msvs/$(RCNAME)
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compiler_check:
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@echo compiler_test>compiler_test && @$(CXX) /E compiler_test >nul 2>&1 || echo "$(CXX) command not found. Check if CXX=$(CXX) is set properly"
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@cmd.exe /C del compiler_test
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