dust3d/thirdparty/instant-meshes/instant-meshes-dust3d/resources/shader_quadmesh.vert

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#version 330
uniform vec3 light_position;
uniform mat4 proj, model, view;
in vec3 position;
in vec3 normal;
out fData {
vec3 to_eye;
vec3 to_light;
vec3 normal;
} frag;
void main() {
vec4 pos_camera = view * (model * vec4(position, 1.0));
gl_Position = proj * pos_camera;
frag.to_light = (view * vec4(light_position, 1.0)).xyz - pos_camera.xyz;
frag.to_eye = -pos_camera.xyz;
frag.normal = (model * (view * vec4(normal, 0.0))).xyz;
}