dust3d/application/sources/material_list_widget.h

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#ifndef DUST3D_APPLICATION_MATERIAL_LIST_WIDGET_H_
#define DUST3D_APPLICATION_MATERIAL_LIST_WIDGET_H_
#include <QTreeWidget>
#include <map>
#include <QMouseEvent>
#include "material_widget.h"
class Document;
class MaterialListWidget : public QTreeWidget
{
Q_OBJECT
signals:
void removeMaterial(dust3d::Uuid materialId);
void modifyMaterial(dust3d::Uuid materialId);
void cornerButtonClicked(dust3d::Uuid materialId);
void currentSelectedMaterialChanged(dust3d::Uuid materialId);
public:
MaterialListWidget(const Document *document, QWidget *parent=nullptr);
bool isMaterialSelected(dust3d::Uuid materialId);
void enableMultipleSelection(bool enabled);
public slots:
void reload();
void removeAllContent();
void materialRemoved(dust3d::Uuid materialId);
void showContextMenu(const QPoint &pos);
void selectMaterial(dust3d::Uuid materialId, bool multiple=false);
void copy();
void setHasContextMenu(bool hasContextMenu);
protected:
void resizeEvent(QResizeEvent *event) override;
void mousePressEvent(QMouseEvent *event) override;
private:
int calculateColumnCount();
void updateMaterialSelectState(dust3d::Uuid materialId, bool selected);
const Document *m_document = nullptr;
std::map<dust3d::Uuid, std::pair<QTreeWidgetItem *, int>> m_itemMap;
std::set<dust3d::Uuid> m_selectedMaterialIds;
dust3d::Uuid m_currentSelectedMaterialId;
dust3d::Uuid m_shiftStartMaterialId;
bool m_hasContextMenu = true;
bool m_multipleSelectionEnabled = true;
};
#endif