15 lines
426 B
GLSL
15 lines
426 B
GLSL
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#version 110
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/*
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* This file follow the Stackoverflow content license: CC BY-SA 4.0,
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* since it's based on Prashanth N Udupa's work: https://stackoverflow.com/questions/35134270/how-to-use-qopenglframebufferobject-for-shadow-mapping
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*/
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attribute vec3 qt_Vertex;
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uniform mat4 qt_LightViewProjectionMatrix;
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const float c_one = 1.0;
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void main(void)
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{
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gl_Position = qt_LightViewProjectionMatrix * vec4(qt_Vertex, c_one);
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}
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