dust3d/thirdparty/FastMassSpring/ClothApp/shaders/basic.vshader

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#version 430
uniform mat4 uModelViewMatrix;
// uniform mat4 uNormalMatrix;
uniform mat4 uProjectionMatrix;
layout(location=0) in vec3 aPosition;
layout(location=1) in vec3 aNormal;
layout(location=2) in vec2 aTexCoord;
out vec3 vNormal;
out vec2 vTexCoord;
void main(){
vNormal = aNormal;
vTexCoord = aTexCoord;
vec4 position = vec4(aPosition, 1.0);
gl_Position = uProjectionMatrix * uModelViewMatrix * position;
}