dust3d/src/boundingboxmesh.h

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#ifndef DUST3D_BOUNDING_BOX_MESH
#define DUST3D_BOUNDING_BOX_MESH
#include <vector>
#include <QVector3D>
#include "shadervertex.h"
#include "meshloader.h"
ShaderVertex *buildBoundingBoxMeshEdges(const std::vector<std::tuple<QVector3D, QVector3D, float>> &boxes,
int *edgeVerticesNum);
MeshLoader *buildBoundingBoxMesh(const std::vector<std::tuple<QVector3D, QVector3D, float>> &boxes);
#endif