dust3d/application/sources/texture_generator.cc

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#include <QPainter>
#include <QGuiApplication>
#include <QRegion>
#include <QPolygon>
#include <QElapsedTimer>
#include <QRadialGradient>
#include <dust3d/base/texture_type.h>
#include "texture_generator.h"
#include "theme.h"
#include "material.h"
#include "debug.h"
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QColor TextureGenerator::m_defaultTextureColor = Qt::transparent;
TextureGenerator::TextureGenerator(const dust3d::Object &object, dust3d::Snapshot *snapshot) :
m_snapshot(snapshot)
{
m_object = new dust3d::Object();
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*m_object = object;
}
TextureGenerator::~TextureGenerator()
{
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delete m_object;
delete m_resultTextureColorImage;
delete m_resultTextureNormalImage;
delete m_resultTextureRoughnessImage;
delete m_resultTextureMetalnessImage;
delete m_resultTextureAmbientOcclusionImage;
delete m_resultMesh;
delete m_snapshot;
}
QImage *TextureGenerator::takeResultTextureColorImage()
{
QImage *resultTextureColorImage = m_resultTextureColorImage;
m_resultTextureColorImage = nullptr;
return resultTextureColorImage;
}
QImage *TextureGenerator::takeResultTextureNormalImage()
{
QImage *resultTextureNormalImage = m_resultTextureNormalImage;
m_resultTextureNormalImage = nullptr;
return resultTextureNormalImage;
}
QImage *TextureGenerator::takeResultTextureRoughnessImage()
{
QImage *resultTextureRoughnessImage = m_resultTextureRoughnessImage;
m_resultTextureRoughnessImage = nullptr;
return resultTextureRoughnessImage;
}
QImage *TextureGenerator::takeResultTextureMetalnessImage()
{
QImage *resultTextureMetalnessImage = m_resultTextureMetalnessImage;
m_resultTextureMetalnessImage = nullptr;
return resultTextureMetalnessImage;
}
QImage *TextureGenerator::takeResultTextureAmbientOcclusionImage()
{
QImage *resultTextureAmbientOcclusionImage = m_resultTextureAmbientOcclusionImage;
m_resultTextureAmbientOcclusionImage = nullptr;
return resultTextureAmbientOcclusionImage;
}
dust3d::Object *TextureGenerator::takeObject()
{
dust3d::Object *object = m_object;
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m_object = nullptr;
return object;
}
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ModelMesh *TextureGenerator::takeResultMesh()
{
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ModelMesh *resultMesh = m_resultMesh;
m_resultMesh = nullptr;
return resultMesh;
}
void TextureGenerator::addPartColorMap(dust3d::Uuid partId, const QImage *image, float tileScale)
{
if (nullptr == image)
return;
m_partColorTextureMap[partId] = std::make_pair(*image, tileScale);
}
void TextureGenerator::addPartNormalMap(dust3d::Uuid partId, const QImage *image, float tileScale)
{
if (nullptr == image)
return;
m_partNormalTextureMap[partId] = std::make_pair(*image, tileScale);
}
void TextureGenerator::addPartMetalnessMap(dust3d::Uuid partId, const QImage *image, float tileScale)
{
if (nullptr == image)
return;
m_partMetalnessTextureMap[partId] = std::make_pair(*image, tileScale);
}
void TextureGenerator::addPartRoughnessMap(dust3d::Uuid partId, const QImage *image, float tileScale)
{
if (nullptr == image)
return;
m_partRoughnessTextureMap[partId] = std::make_pair(*image, tileScale);
}
void TextureGenerator::addPartAmbientOcclusionMap(dust3d::Uuid partId, const QImage *image, float tileScale)
{
if (nullptr == image)
return;
m_partAmbientOcclusionTextureMap[partId] = std::make_pair(*image, tileScale);
}
void TextureGenerator::prepare()
{
if (nullptr == m_snapshot)
return;
std::map<dust3d::Uuid, dust3d::Uuid> updatedMaterialIdMap;
std::map<dust3d::Uuid, bool> updatedCountershadedMap;
for (const auto &partIt: m_snapshot->parts) {
dust3d::Uuid materialId;
auto materialIdIt = partIt.second.find("materialId");
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if (materialIdIt != partIt.second.end())
materialId = dust3d::Uuid(materialIdIt->second);
dust3d::Uuid partId = dust3d::Uuid(partIt.first);
updatedMaterialIdMap.insert({partId, materialId});
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updatedCountershadedMap.insert({partId,
dust3d::String::isTrue(dust3d::String::valueOrEmpty(partIt.second, "countershaded"))});
}
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for (const auto &bmeshNode: m_object->nodes) {
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bool countershaded = bmeshNode.countershaded;
auto findUpdatedCountershadedMap = updatedCountershadedMap.find(bmeshNode.mirrorFromPartId.isNull() ? bmeshNode.partId : bmeshNode.mirrorFromPartId);
if (findUpdatedCountershadedMap != updatedCountershadedMap.end())
countershaded = findUpdatedCountershadedMap->second;
if (countershaded)
m_countershadedPartIds.insert(bmeshNode.partId);
for (size_t i = 0; i < (int)dust3d::TextureType::Count - 1; ++i) {
dust3d::TextureType forWhat = (dust3d::TextureType)(i + 1);
MaterialTextures materialTextures;
dust3d::Uuid materialId = bmeshNode.materialId;
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auto findUpdatedMaterialIdResult = updatedMaterialIdMap.find(bmeshNode.mirrorFromPartId.isNull() ? bmeshNode.partId : bmeshNode.mirrorFromPartId);
if (findUpdatedMaterialIdResult != updatedMaterialIdMap.end())
materialId = findUpdatedMaterialIdResult->second;
float tileScale = 1.0;
initializeMaterialTexturesFromSnapshot(*m_snapshot, materialId, materialTextures, tileScale);
const QImage *image = materialTextures.textureImages[i];
if (nullptr != image) {
if (dust3d::TextureType::BaseColor == forWhat)
addPartColorMap(bmeshNode.partId, image, tileScale);
else if (dust3d::TextureType::Normal == forWhat)
addPartNormalMap(bmeshNode.partId, image, tileScale);
else if (dust3d::TextureType::Metallic == forWhat)
addPartMetalnessMap(bmeshNode.partId, image, tileScale);
else if (dust3d::TextureType::Roughness == forWhat)
addPartRoughnessMap(bmeshNode.partId, image, tileScale);
else if (dust3d::TextureType::AmbientOcclusion == forWhat)
addPartAmbientOcclusionMap(bmeshNode.partId, image, tileScale);
}
}
}
}
bool TextureGenerator::hasTransparencySettings()
{
return m_hasTransparencySettings;
}
void TextureGenerator::generate()
{
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m_resultMesh = new ModelMesh(*m_object);
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if (nullptr == m_object->triangleVertexUvs())
return;
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if (nullptr == m_object->triangleSourceNodes())
return;
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if (nullptr == m_object->partUvRects())
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return;
QElapsedTimer countTimeConsumed;
countTimeConsumed.start();
prepare();
bool hasNormalMap = false;
bool hasMetalnessMap = false;
bool hasRoughnessMap = false;
bool hasAmbientOcclusionMap = false;
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const auto &triangleVertexUvs = *m_object->triangleVertexUvs();
const auto &triangleSourceNodes = *m_object->triangleSourceNodes();
const auto &partUvRects = *m_object->partUvRects();
const auto &triangleNormals = m_object->triangleNormals;
std::map<dust3d::Uuid, QColor> partColorMap;
std::map<std::pair<dust3d::Uuid, dust3d::Uuid>, const dust3d::ObjectNode *> nodeMap;
std::map<dust3d::Uuid, float> partColorSolubilityMap;
std::map<dust3d::Uuid, float> partMetalnessMap;
std::map<dust3d::Uuid, float> partRoughnessMap;
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for (const auto &item: m_object->nodes) {
if (!m_hasTransparencySettings) {
if (!qFuzzyCompare(1.0, item.color.alpha()))
m_hasTransparencySettings = true;
}
nodeMap.insert({{item.partId, item.nodeId}, &item});
partColorMap.insert({item.partId, QColor(item.color.toString().c_str())});
partColorSolubilityMap.insert({item.partId, item.colorSolubility});
partMetalnessMap.insert({item.partId, item.metalness});
partRoughnessMap.insert({item.partId, item.roughness});
}
m_resultTextureColorImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32);
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m_resultTextureColorImage->fill(m_hasTransparencySettings ? m_defaultTextureColor : Qt::white);
m_resultTextureNormalImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32);
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m_resultTextureNormalImage->fill(QColor(128, 128, 255));
m_resultTextureMetalnessImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32);
m_resultTextureMetalnessImage->fill(Qt::black);
m_resultTextureRoughnessImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32);
m_resultTextureRoughnessImage->fill(Qt::white);
m_resultTextureAmbientOcclusionImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32);
m_resultTextureAmbientOcclusionImage->fill(Qt::white);
QColor borderColor = Qt::darkGray;
QPen pen(borderColor);
QPainter texturePainter;
texturePainter.begin(m_resultTextureColorImage);
texturePainter.setRenderHint(QPainter::Antialiasing);
texturePainter.setRenderHint(QPainter::HighQualityAntialiasing);
QPainter textureNormalPainter;
textureNormalPainter.begin(m_resultTextureNormalImage);
textureNormalPainter.setRenderHint(QPainter::Antialiasing);
textureNormalPainter.setRenderHint(QPainter::HighQualityAntialiasing);
QPainter textureMetalnessPainter;
textureMetalnessPainter.begin(m_resultTextureMetalnessImage);
textureMetalnessPainter.setRenderHint(QPainter::Antialiasing);
textureMetalnessPainter.setRenderHint(QPainter::HighQualityAntialiasing);
QPainter textureRoughnessPainter;
textureRoughnessPainter.begin(m_resultTextureRoughnessImage);
textureRoughnessPainter.setRenderHint(QPainter::Antialiasing);
textureRoughnessPainter.setRenderHint(QPainter::HighQualityAntialiasing);
QPainter textureAmbientOcclusionPainter;
textureAmbientOcclusionPainter.begin(m_resultTextureAmbientOcclusionImage);
textureAmbientOcclusionPainter.setRenderHint(QPainter::Antialiasing);
textureAmbientOcclusionPainter.setRenderHint(QPainter::HighQualityAntialiasing);
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texturePainter.setPen(Qt::NoPen);
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for (const auto &it: partUvRects) {
const auto &partId = it.first;
const auto &rects = it.second;
auto findSourceColorResult = partColorMap.find(partId);
if (findSourceColorResult != partColorMap.end()) {
const auto &color = findSourceColorResult->second;
QBrush brush(color);
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float fillExpandSize = 2;
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for (const auto &rect: rects) {
QRectF translatedRect = {
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rect.left() * TextureGenerator::m_textureSize - fillExpandSize,
rect.top() * TextureGenerator::m_textureSize - fillExpandSize,
rect.width() * TextureGenerator::m_textureSize + fillExpandSize * 2,
rect.height() * TextureGenerator::m_textureSize + fillExpandSize * 2
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};
texturePainter.fillRect(translatedRect, brush);
}
}
}
for (const auto &it: partUvRects) {
const auto &partId = it.first;
const auto &rects = it.second;
auto findMetalnessResult = partMetalnessMap.find(partId);
if (findMetalnessResult != partMetalnessMap.end()) {
if (qFuzzyCompare(findMetalnessResult->second, (float)0.0))
continue;
const auto &color = QColor(findMetalnessResult->second * 255,
findMetalnessResult->second * 255,
findMetalnessResult->second * 255);
QBrush brush(color);
float fillExpandSize = 2;
for (const auto &rect: rects) {
QRectF translatedRect = {
rect.left() * TextureGenerator::m_textureSize - fillExpandSize,
rect.top() * TextureGenerator::m_textureSize - fillExpandSize,
rect.width() * TextureGenerator::m_textureSize + fillExpandSize * 2,
rect.height() * TextureGenerator::m_textureSize + fillExpandSize * 2
};
textureMetalnessPainter.fillRect(translatedRect, brush);
hasMetalnessMap = true;
}
}
}
for (const auto &it: partUvRects) {
const auto &partId = it.first;
const auto &rects = it.second;
auto findRoughnessResult = partRoughnessMap.find(partId);
if (findRoughnessResult != partRoughnessMap.end()) {
if (qFuzzyCompare(findRoughnessResult->second, (float)1.0))
continue;
const auto &color = QColor(findRoughnessResult->second * 255,
findRoughnessResult->second * 255,
findRoughnessResult->second * 255);
QBrush brush(color);
float fillExpandSize = 2;
for (const auto &rect: rects) {
QRectF translatedRect = {
rect.left() * TextureGenerator::m_textureSize - fillExpandSize,
rect.top() * TextureGenerator::m_textureSize - fillExpandSize,
rect.width() * TextureGenerator::m_textureSize + fillExpandSize * 2,
rect.height() * TextureGenerator::m_textureSize + fillExpandSize * 2
};
textureRoughnessPainter.fillRect(translatedRect, brush);
hasRoughnessMap = true;
}
}
}
auto drawTexture = [&](const std::map<dust3d::Uuid, std::pair<QPixmap, QPixmap>> &map, QPainter &painter, bool useAlpha) {
for (const auto &it: partUvRects) {
const auto &partId = it.first;
const auto &rects = it.second;
float alpha = 1.0;
if (useAlpha) {
auto findSourceColorResult = partColorMap.find(partId);
if (findSourceColorResult != partColorMap.end()) {
const auto &color = findSourceColorResult->second;
alpha = color.alphaF();
}
}
auto findTextureResult = map.find(partId);
if (findTextureResult != map.end()) {
const auto &pixmap = findTextureResult->second.first;
const auto &rotatedPixmap = findTextureResult->second.second;
painter.setOpacity(alpha);
for (const auto &rect: rects) {
QRectF translatedRect = {
rect.left() * TextureGenerator::m_textureSize,
rect.top() * TextureGenerator::m_textureSize,
rect.width() * TextureGenerator::m_textureSize,
rect.height() * TextureGenerator::m_textureSize
};
if (translatedRect.width() < translatedRect.height()) {
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painter.drawTiledPixmap(translatedRect, rotatedPixmap, QPointF(rect.top(), rect.left()));
} else {
painter.drawTiledPixmap(translatedRect, pixmap, QPointF(rect.left(), rect.top()));
}
}
painter.setOpacity(1.0);
}
}
};
auto convertTextureImageToPixmap = [&](const std::map<dust3d::Uuid, std::pair<QImage, float>> &sourceMap,
std::map<dust3d::Uuid, std::pair<QPixmap, QPixmap>> &targetMap) {
for (const auto &it: sourceMap) {
float tileScale = it.second.second;
const auto &image = it.second.first;
auto newSize = image.size() * tileScale;
QImage scaledImage = image.scaled(newSize);
QPoint center = scaledImage.rect().center();
QMatrix matrix;
matrix.translate(center.x(), center.y());
matrix.rotate(90);
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auto rotatedImage = scaledImage.transformed(matrix).mirrored(true, false);
targetMap[it.first] = std::make_pair(QPixmap::fromImage(scaledImage),
QPixmap::fromImage(rotatedImage));
}
};
std::map<dust3d::Uuid, std::pair<QPixmap, QPixmap>> partColorTexturePixmaps;
std::map<dust3d::Uuid, std::pair<QPixmap, QPixmap>> partNormalTexturePixmaps;
std::map<dust3d::Uuid, std::pair<QPixmap, QPixmap>> partMetalnessTexturePixmaps;
std::map<dust3d::Uuid, std::pair<QPixmap, QPixmap>> partRoughnessTexturePixmaps;
std::map<dust3d::Uuid, std::pair<QPixmap, QPixmap>> partAmbientOcclusionTexturePixmaps;
convertTextureImageToPixmap(m_partColorTextureMap, partColorTexturePixmaps);
convertTextureImageToPixmap(m_partNormalTextureMap, partNormalTexturePixmaps);
convertTextureImageToPixmap(m_partMetalnessTextureMap, partMetalnessTexturePixmaps);
convertTextureImageToPixmap(m_partRoughnessTextureMap, partRoughnessTexturePixmaps);
convertTextureImageToPixmap(m_partAmbientOcclusionTextureMap, partAmbientOcclusionTexturePixmaps);
drawTexture(partColorTexturePixmaps, texturePainter, true);
drawTexture(partNormalTexturePixmaps, textureNormalPainter, false);
drawTexture(partMetalnessTexturePixmaps, textureMetalnessPainter, false);
drawTexture(partRoughnessTexturePixmaps, textureRoughnessPainter, false);
drawTexture(partAmbientOcclusionTexturePixmaps, textureAmbientOcclusionPainter, false);
auto drawBySolubility = [&](const dust3d::Uuid &partId, size_t triangleIndex, size_t firstVertexIndex, size_t secondVertexIndex,
const dust3d::Uuid &neighborPartId) {
const std::vector<dust3d::Vector2> &uv = triangleVertexUvs[triangleIndex];
const auto &allRects = partUvRects.find(partId);
if (allRects == partUvRects.end()) {
qDebug() << "Found part uv rects failed";
return;
}
const auto &firstPoint = uv[firstVertexIndex];
const auto &secondPoint = uv[secondVertexIndex];
auto edgeLength = (firstPoint - secondPoint).length();
auto middlePoint = (firstPoint + secondPoint) / 2.0;
float alpha = 1.0;
const auto &findColor = partColorMap.find(partId);
if (findColor == partColorMap.end())
return;
alpha = findColor->second.alphaF();
const auto &findNeighborColorSolubility = partColorSolubilityMap.find(neighborPartId);
if (findNeighborColorSolubility == partColorSolubilityMap.end())
return;
if (qFuzzyIsNull(findNeighborColorSolubility->second))
return;
const auto &findNeighborColor = partColorMap.find(neighborPartId);
if (findNeighborColor == partColorMap.end())
return;
for (const auto &it: allRects->second) {
if (it.contains(firstPoint.x(), firstPoint.y()) ||
it.contains(secondPoint.x(), secondPoint.y())) {
float finalRadius = (it.width() + it.height()) * 0.5 * findNeighborColorSolubility->second;
if (finalRadius < edgeLength)
finalRadius = edgeLength;
dust3d::Rectangle fillTarget((middlePoint.x() - finalRadius),
(middlePoint.y() - finalRadius),
(finalRadius + finalRadius),
(finalRadius + finalRadius));
auto clippedRect = it.intersected(fillTarget);
QRectF translatedRect = {
clippedRect.left() * TextureGenerator::m_textureSize,
clippedRect.top() * TextureGenerator::m_textureSize,
clippedRect.width() * TextureGenerator::m_textureSize,
clippedRect.height() * TextureGenerator::m_textureSize
};
texturePainter.setOpacity(alpha);
auto findTextureResult = partColorTexturePixmaps.find(neighborPartId);
if (findTextureResult != partColorTexturePixmaps.end()) {
const auto &pixmap = findTextureResult->second.first;
const auto &rotatedPixmap = findTextureResult->second.second;
QImage tmpImage(translatedRect.width(), translatedRect.height(), QImage::Format_ARGB32);
QPixmap tmpPixmap = QPixmap::fromImage(tmpImage);
QPainter tmpPainter;
QRectF tmpImageFrame = QRectF(0, 0, translatedRect.width(), translatedRect.height());
// Fill tiled texture
tmpPainter.begin(&tmpPixmap);
tmpPainter.setOpacity(alpha);
if (it.width() < it.height()) {
tmpPainter.drawTiledPixmap(tmpImageFrame, rotatedPixmap, QPointF(translatedRect.top(), translatedRect.left()));
} else {
tmpPainter.drawTiledPixmap(tmpImageFrame, pixmap, translatedRect.topLeft());
}
tmpPainter.setOpacity(1.0);
tmpPainter.end();
// Apply gradient
QRadialGradient gradient(QPointF(middlePoint.x() * TextureGenerator::m_textureSize - translatedRect.left(),
middlePoint.y() * TextureGenerator::m_textureSize - translatedRect.top()),
finalRadius * TextureGenerator::m_textureSize);
gradient.setColorAt(0.0, findNeighborColor->second);
gradient.setColorAt(1.0, Qt::transparent);
tmpPainter.begin(&tmpPixmap);
tmpPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
tmpPainter.fillRect(tmpImageFrame, gradient);
tmpPainter.end();
texturePainter.drawPixmap(translatedRect, tmpPixmap, tmpImageFrame);
} else {
QRadialGradient gradient(QPointF(middlePoint.x() * TextureGenerator::m_textureSize,
middlePoint.y() * TextureGenerator::m_textureSize),
finalRadius * TextureGenerator::m_textureSize);
gradient.setColorAt(0.0, findNeighborColor->second);
gradient.setColorAt(1.0, Qt::transparent);
texturePainter.fillRect(translatedRect, gradient);
}
texturePainter.setOpacity(1.0);
break;
}
}
};
std::map<std::pair<size_t, size_t>, std::tuple<size_t, size_t, size_t>> halfEdgeToTriangleMap;
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for (size_t i = 0; i < m_object->triangles.size(); ++i) {
const auto &triangleIndices = m_object->triangles[i];
if (triangleIndices.size() != 3) {
qDebug() << "Found invalid triangle indices";
continue;
}
for (size_t j = 0; j < triangleIndices.size(); ++j) {
size_t k = (j + 1) % triangleIndices.size();
halfEdgeToTriangleMap.insert(std::make_pair(std::make_pair(triangleIndices[j], triangleIndices[k]),
std::make_tuple(i, j, k)));
}
}
for (const auto &it: halfEdgeToTriangleMap) {
auto oppositeHalfEdge = std::make_pair(it.first.second, it.first.first);
const auto &opposite = halfEdgeToTriangleMap.find(oppositeHalfEdge);
if (opposite == halfEdgeToTriangleMap.end())
continue;
const std::pair<dust3d::Uuid, dust3d::Uuid> &source = triangleSourceNodes[std::get<0>(it.second)];
const std::pair<dust3d::Uuid, dust3d::Uuid> &oppositeSource = triangleSourceNodes[std::get<0>(opposite->second)];
if (source.first == oppositeSource.first)
continue;
drawBySolubility(source.first, std::get<0>(it.second), std::get<1>(it.second), std::get<2>(it.second), oppositeSource.first);
drawBySolubility(oppositeSource.first, std::get<0>(opposite->second), std::get<1>(opposite->second), std::get<2>(opposite->second), source.first);
}
// Draw belly white
texturePainter.setCompositionMode(QPainter::CompositionMode_SoftLight);
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for (size_t triangleIndex = 0; triangleIndex < m_object->triangles.size(); ++triangleIndex) {
const auto &normal = triangleNormals[triangleIndex];
const std::pair<dust3d::Uuid, dust3d::Uuid> &source = triangleSourceNodes[triangleIndex];
const auto &partId = source.first;
if (m_countershadedPartIds.find(partId) == m_countershadedPartIds.end())
continue;
const auto &allRects = partUvRects.find(partId);
if (allRects == partUvRects.end()) {
qDebug() << "Found part uv rects failed";
continue;
}
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const auto &findObjectNode = nodeMap.find(source);
if (findObjectNode == nodeMap.end())
continue;
const dust3d::ObjectNode *objectNode = findObjectNode->second;
if (qAbs(dust3d::Vector3::dotProduct(objectNode->direction, dust3d::Vector3(0, 1, 0))) >= 0.707) {
if (dust3d::Vector3::dotProduct(normal, dust3d::Vector3(0, 0, 1)) <= 0.0)
continue;
} else {
if (dust3d::Vector3::dotProduct(normal, dust3d::Vector3(0, -1, 0)) <= 0.0)
continue;
}
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const auto &triangleIndices = m_object->triangles[triangleIndex];
if (triangleIndices.size() != 3) {
qDebug() << "Found invalid triangle indices";
continue;
}
const std::vector<dust3d::Vector2> &uv = triangleVertexUvs[triangleIndex];
dust3d::Vector2 middlePoint = (uv[0] + uv[1] + uv[2]) / 3.0;
float finalRadius = ((uv[0] - uv[1]).length() +
(uv[1] - uv[2]).length() +
(uv[2] - uv[0]).length()) / 3.0;
QRadialGradient gradient(QPointF(middlePoint.x() * TextureGenerator::m_textureSize,
middlePoint.y() * TextureGenerator::m_textureSize),
finalRadius * TextureGenerator::m_textureSize);
gradient.setColorAt(0.0, Qt::white);
gradient.setColorAt(1.0, Qt::transparent);
for (const auto &it: allRects->second) {
if (it.contains(middlePoint.x(), middlePoint.y())) {
dust3d::Rectangle fillTarget((middlePoint.x() - finalRadius),
(middlePoint.y() - finalRadius),
(finalRadius + finalRadius),
(finalRadius + finalRadius));
auto clippedRect = it.intersected(fillTarget);
QRectF translatedRect = {
clippedRect.left() * TextureGenerator::m_textureSize,
clippedRect.top() * TextureGenerator::m_textureSize,
clippedRect.width() * TextureGenerator::m_textureSize,
clippedRect.height() * TextureGenerator::m_textureSize
};
texturePainter.fillRect(translatedRect, gradient);
}
}
// Fill the neighbor halfedges
for (int i = 0; i < 3; ++i) {
int j = (i + 1) % 3;
auto oppositeHalfEdge = std::make_pair(triangleIndices[j], triangleIndices[i]);
const auto &opposite = halfEdgeToTriangleMap.find(oppositeHalfEdge);
if (opposite == halfEdgeToTriangleMap.end())
continue;
auto oppositeTriangleIndex = std::get<0>(opposite->second);
const std::pair<dust3d::Uuid, dust3d::Uuid> &oppositeSource = triangleSourceNodes[oppositeTriangleIndex];
if (partId == oppositeSource.first)
continue;
const auto &oppositeAllRects = partUvRects.find(oppositeSource.first);
if (oppositeAllRects == partUvRects.end()) {
qDebug() << "Found part uv rects failed";
continue;
}
const std::vector<dust3d::Vector2> &oppositeUv = triangleVertexUvs[oppositeTriangleIndex];
dust3d::Vector2 oppositeMiddlePoint = (oppositeUv[std::get<1>(opposite->second)] + oppositeUv[std::get<2>(opposite->second)]) * 0.5;
QRadialGradient oppositeGradient(QPointF(oppositeMiddlePoint.x() * TextureGenerator::m_textureSize,
oppositeMiddlePoint.y() * TextureGenerator::m_textureSize),
finalRadius * TextureGenerator::m_textureSize);
oppositeGradient.setColorAt(0.0, Qt::white);
oppositeGradient.setColorAt(1.0, Qt::transparent);
for (const auto &it: oppositeAllRects->second) {
if (it.contains(oppositeMiddlePoint.x(), oppositeMiddlePoint.y())) {
dust3d::Rectangle fillTarget((oppositeMiddlePoint.x() - finalRadius),
(oppositeMiddlePoint.y() - finalRadius),
(finalRadius + finalRadius),
(finalRadius + finalRadius));
auto clippedRect = it.intersected(fillTarget);
QRectF translatedRect = {
clippedRect.left() * TextureGenerator::m_textureSize,
clippedRect.top() * TextureGenerator::m_textureSize,
clippedRect.width() * TextureGenerator::m_textureSize,
clippedRect.height() * TextureGenerator::m_textureSize
};
texturePainter.fillRect(translatedRect, oppositeGradient);
}
}
}
}
hasNormalMap = !m_partNormalTextureMap.empty();
if (!m_partMetalnessTextureMap.empty())
hasMetalnessMap = true;
if (!m_partRoughnessTextureMap.empty())
hasRoughnessMap = true;
hasAmbientOcclusionMap = !m_partAmbientOcclusionTextureMap.empty();
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texturePainter.end();
textureNormalPainter.end();
textureMetalnessPainter.end();
textureRoughnessPainter.end();
textureAmbientOcclusionPainter.end();
if (!hasNormalMap) {
delete m_resultTextureNormalImage;
m_resultTextureNormalImage = nullptr;
}
if (!hasMetalnessMap && !hasRoughnessMap && !hasAmbientOcclusionMap) {
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delete m_resultTextureMetalnessImage;
m_resultTextureMetalnessImage = nullptr;
delete m_resultTextureRoughnessImage;
m_resultTextureRoughnessImage = nullptr;
delete m_resultTextureAmbientOcclusionImage;
m_resultTextureAmbientOcclusionImage = nullptr;
}
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m_resultMesh->setTextureImage(new QImage(*m_resultTextureColorImage));
if (nullptr != m_resultTextureNormalImage)
m_resultMesh->setNormalMapImage(new QImage(*m_resultTextureNormalImage));
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if (hasMetalnessMap || hasRoughnessMap || hasAmbientOcclusionMap) {
m_resultMesh->setMetalnessRoughnessAmbientOcclusionImage(combineMetalnessRoughnessAmbientOcclusionImages(
m_resultTextureMetalnessImage,
m_resultTextureRoughnessImage,
m_resultTextureAmbientOcclusionImage));
m_resultMesh->setHasMetalnessInImage(hasMetalnessMap);
m_resultMesh->setHasRoughnessInImage(hasRoughnessMap);
m_resultMesh->setHasAmbientOcclusionInImage(hasAmbientOcclusionMap);
}
qDebug() << "The texture[" << TextureGenerator::m_textureSize << "x" << TextureGenerator::m_textureSize << "] generation took" << countTimeConsumed.elapsed() << "milliseconds";
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}
QImage *TextureGenerator::combineMetalnessRoughnessAmbientOcclusionImages(QImage *metalnessImage,
QImage *roughnessImage,
QImage *ambientOcclusionImage)
{
QImage *textureMetalnessRoughnessAmbientOcclusionImage = nullptr;
if (nullptr != metalnessImage ||
nullptr != roughnessImage ||
nullptr != ambientOcclusionImage) {
int textureSize = 0;
if (nullptr != metalnessImage)
textureSize = metalnessImage->height();
if (nullptr != roughnessImage)
textureSize = roughnessImage->height();
if (nullptr != ambientOcclusionImage)
textureSize = ambientOcclusionImage->height();
if (textureSize > 0) {
textureMetalnessRoughnessAmbientOcclusionImage = new QImage(textureSize, textureSize, QImage::Format_ARGB32);
textureMetalnessRoughnessAmbientOcclusionImage->fill(QColor(255, 255, 0));
for (int row = 0; row < textureMetalnessRoughnessAmbientOcclusionImage->height(); ++row) {
for (int col = 0; col < textureMetalnessRoughnessAmbientOcclusionImage->width(); ++col) {
QColor color(255, 255, 0);
if (nullptr != metalnessImage)
color.setBlue(qGray(metalnessImage->pixel(col, row)));
if (nullptr != roughnessImage)
color.setGreen(qGray(roughnessImage->pixel(col, row)));
if (nullptr != ambientOcclusionImage)
color.setRed(qGray(ambientOcclusionImage->pixel(col, row)));
textureMetalnessRoughnessAmbientOcclusionImage->setPixelColor(col, row, color);
}
}
}
}
return textureMetalnessRoughnessAmbientOcclusionImage;
}
void TextureGenerator::process()
{
generate();
emit finished();
}