dust3d/third_party/libigl/include/igl/bone_parents.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_BONE_PARENTS_H
#define IGL_BONE_PARENTS_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// BONE_PARENTS Recover "parent" bones from directed graph representation.
//
// Inputs:
// BE #BE by 2 list of directed bone edges
// Outputs:
// P #BE by 1 list of parent indices into BE, -1 means root.
//
template <typename DerivedBE, typename DerivedP>
IGL_INLINE void bone_parents(
const Eigen::PlainObjectBase<DerivedBE>& BE,
Eigen::PlainObjectBase<DerivedP>& P);
}
#ifndef IGL_STATIC_LIBRARY
# include "bone_parents.cpp"
#endif
#endif