171 lines
5.7 KiB
C++
171 lines
5.7 KiB
C++
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2019 Qingnan Zhou <qnzhou@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include <igl/predicates/predicates.h>
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#include <predicates.h>
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#include <type_traits>
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namespace igl {
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namespace predicates {
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using REAL = IGL_PREDICATES_REAL;
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#ifdef LIBIGL_PREDICATES_USE_FLOAT
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#define IGL_ASSERT_SCALAR(Vector) \
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static_assert( \
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std::is_same<typename Vector::Scalar, float>::value, \
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"Shewchuk's exact predicates only support float")
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#else
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#define IGL_ASSERT_SCALAR(Vector) \
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static_assert( \
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std::is_same<typename Vector::Scalar, double>::value || \
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std::is_same<typename Vector::Scalar, float>::value, \
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"Shewchuk's exact predicates only support float and double")
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#endif
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IGL_INLINE void exactinit() {
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static bool initialized = false;
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if (! initialized) {
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::exactinit();
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initialized = true;
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}
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}
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template<typename Vector2D>
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IGL_INLINE Orientation orient2d(
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const Eigen::MatrixBase<Vector2D>& pa,
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const Eigen::MatrixBase<Vector2D>& pb,
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const Eigen::MatrixBase<Vector2D>& pc)
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{
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EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2);
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IGL_ASSERT_SCALAR(Vector2D);
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using Point = Eigen::Matrix<REAL, 2, 1>;
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Point a{pa[0], pa[1]};
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Point b{pb[0], pb[1]};
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Point c{pc[0], pc[1]};
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const auto r = ::orient2d(a.data(), b.data(), c.data());
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if (r > 0) return Orientation::POSITIVE;
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else if (r < 0) return Orientation::NEGATIVE;
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else return Orientation::COLLINEAR;
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}
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template<typename Vector3D>
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IGL_INLINE Orientation orient3d(
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const Eigen::MatrixBase<Vector3D>& pa,
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const Eigen::MatrixBase<Vector3D>& pb,
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const Eigen::MatrixBase<Vector3D>& pc,
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const Eigen::MatrixBase<Vector3D>& pd)
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{
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EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
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IGL_ASSERT_SCALAR(Vector3D);
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using Point = Eigen::Matrix<REAL, 3, 1>;
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Point a{pa[0], pa[1], pa[2]};
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Point b{pb[0], pb[1], pb[2]};
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Point c{pc[0], pc[1], pc[2]};
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Point d{pd[0], pd[1], pd[2]};
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const auto r = ::orient3d(a.data(), b.data(), c.data(), d.data());
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if (r > 0) return Orientation::POSITIVE;
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else if (r < 0) return Orientation::NEGATIVE;
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else return Orientation::COPLANAR;
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}
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template<typename Vector2D>
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IGL_INLINE Orientation incircle(
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const Eigen::MatrixBase<Vector2D>& pa,
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const Eigen::MatrixBase<Vector2D>& pb,
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const Eigen::MatrixBase<Vector2D>& pc,
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const Eigen::MatrixBase<Vector2D>& pd)
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{
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EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2);
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IGL_ASSERT_SCALAR(Vector2D);
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using Point = Eigen::Matrix<REAL, 2, 1>;
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Point a{pa[0], pa[1]};
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Point b{pb[0], pb[1]};
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Point c{pc[0], pc[1]};
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Point d{pd[0], pd[1]};
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const auto r = ::incircle(a.data(), b.data(), c.data(), d.data());
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if (r > 0) return Orientation::INSIDE;
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else if (r < 0) return Orientation::OUTSIDE;
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else return Orientation::COCIRCULAR;
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}
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template<typename Vector3D>
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IGL_INLINE Orientation insphere(
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const Eigen::MatrixBase<Vector3D>& pa,
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const Eigen::MatrixBase<Vector3D>& pb,
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const Eigen::MatrixBase<Vector3D>& pc,
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const Eigen::MatrixBase<Vector3D>& pd,
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const Eigen::MatrixBase<Vector3D>& pe)
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{
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EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
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IGL_ASSERT_SCALAR(Vector3D);
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using Point = Eigen::Matrix<REAL, 3, 1>;
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Point a{pa[0], pa[1], pa[2]};
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Point b{pb[0], pb[1], pb[2]};
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Point c{pc[0], pc[1], pc[2]};
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Point d{pd[0], pd[1], pd[2]};
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Point e{pe[0], pe[1], pe[2]};
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const auto r = ::insphere(a.data(), b.data(), c.data(), d.data(), e.data());
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if (r > 0) return Orientation::INSIDE;
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else if (r < 0) return Orientation::OUTSIDE;
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else return Orientation::COSPHERICAL;
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}
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}
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}
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#undef IGL_ASSERT_SCALAR
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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#define IGL_ORIENT2D(Vector) template igl::predicates::Orientation igl::predicates::orient2d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
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#define IGL_INCIRCLE(Vector) template igl::predicates::Orientation igl::predicates::incircle<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
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#define IGL_ORIENT3D(Vector) template igl::predicates::Orientation igl::predicates::orient3d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
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#define IGL_INSPHERE(Vector) template igl::predicates::Orientation igl::predicates::insphere<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
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#define IGL_MATRIX(T, R, C) Eigen::Matrix<T, R, C>
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IGL_ORIENT2D(IGL_MATRIX(float, 1, 2));
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IGL_INCIRCLE(IGL_MATRIX(float, 1, 2));
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IGL_ORIENT2D(IGL_MATRIX(float, 2, 1));
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IGL_INCIRCLE(IGL_MATRIX(float, 2, 1));
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IGL_ORIENT3D(IGL_MATRIX(float, 1, 3));
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IGL_INSPHERE(IGL_MATRIX(float, 1, 3));
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IGL_ORIENT3D(IGL_MATRIX(float, 3, 1));
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IGL_INSPHERE(IGL_MATRIX(float, 3, 1));
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#ifndef LIBIGL_PREDICATES_USE_FLOAT
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IGL_ORIENT2D(IGL_MATRIX(double, 1, 2));
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IGL_INCIRCLE(IGL_MATRIX(double, 1, 2));
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IGL_ORIENT2D(IGL_MATRIX(double, 2, 1));
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IGL_INCIRCLE(IGL_MATRIX(double, 2, 1));
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IGL_ORIENT3D(IGL_MATRIX(double, 1, 3));
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IGL_INSPHERE(IGL_MATRIX(double, 1, 3));
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IGL_ORIENT3D(IGL_MATRIX(double, 3, 1));
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IGL_INSPHERE(IGL_MATRIX(double, 3, 1));
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#endif
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#undef IGL_MATRIX
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#undef IGL_ORIENT2D
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#undef IGL_ORIENT3D
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#undef IGL_INCIRCLE
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#undef IGL_INSPHERE
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#endif
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