85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
|
// This file is part of libigl, a simple c++ geometry processing library.
|
||
|
//
|
||
|
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
|
||
|
//
|
||
|
// This Source Code Form is subject to the terms of the Mozilla Public License
|
||
|
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||
|
// obtain one at http://mozilla.org/MPL/2.0/.
|
||
|
#include "random_quaternion.h"
|
||
|
#include "PI.h"
|
||
|
|
||
|
template <typename Scalar>
|
||
|
IGL_INLINE Eigen::Quaternion<Scalar> igl::random_quaternion()
|
||
|
{
|
||
|
const auto & unit_rand = []()->Scalar
|
||
|
{
|
||
|
return ((Scalar)rand() / (Scalar)RAND_MAX);
|
||
|
};
|
||
|
#ifdef false
|
||
|
// http://mathproofs.blogspot.com/2005/05/uniformly-distributed-random-unit.html
|
||
|
const Scalar t0 = 2.*igl::PI*unit_rand();
|
||
|
const Scalar t1 = acos(1.-2.*unit_rand());
|
||
|
const Scalar t2 = 0.5*(igl::PI*unit_rand() + acos(unit_rand()));
|
||
|
return Eigen::Quaternion<Scalar>(
|
||
|
1.*sin(t0)*sin(t1)*sin(t2),
|
||
|
1.*cos(t0)*sin(t1)*sin(t2),
|
||
|
1.*cos(t1)*sin(t2),
|
||
|
1.*cos(t2));
|
||
|
#elif false
|
||
|
// "Uniform Random Rotations" [Shoemake 1992] method 1
|
||
|
const auto & uurand = [&unit_rand]()->Scalar
|
||
|
{
|
||
|
return unit_rand()*2.-1.;
|
||
|
};
|
||
|
Scalar x = uurand();
|
||
|
Scalar y = uurand();
|
||
|
Scalar z = uurand();
|
||
|
Scalar w = uurand();
|
||
|
const auto & hype = [&uurand](Scalar & x, Scalar & y)->Scalar
|
||
|
{
|
||
|
Scalar s1;
|
||
|
while((s1 = x*x + y*y) > 1.0)
|
||
|
{
|
||
|
x = uurand();
|
||
|
y = uurand();
|
||
|
}
|
||
|
return s1;
|
||
|
};
|
||
|
Scalar s1 = hype(x,y);
|
||
|
Scalar s2 = hype(z,w);
|
||
|
Scalar num1 = -2.*log(s1);
|
||
|
Scalar num2 = -2.*log(s2);
|
||
|
Scalar r = num1 + num2;
|
||
|
Scalar root1 = sqrt((num1/s1)/r);
|
||
|
Scalar root2 = sqrt((num2/s2)/r);
|
||
|
return Eigen::Quaternion<Scalar>(
|
||
|
x*root1,
|
||
|
y*root1,
|
||
|
z*root2,
|
||
|
w*root2);
|
||
|
#else
|
||
|
// Shoemake method 2
|
||
|
const Scalar x0 = unit_rand();
|
||
|
const Scalar x1 = unit_rand();
|
||
|
const Scalar x2 = unit_rand();
|
||
|
const Scalar r1 = sqrt(1.0 - x0);
|
||
|
const Scalar r2 = sqrt(x0);
|
||
|
const Scalar t1 = 2.*igl::PI*x1;
|
||
|
const Scalar t2 = 2.*igl::PI*x2;
|
||
|
const Scalar c1 = cos(t1);
|
||
|
const Scalar s1 = sin(t1);
|
||
|
const Scalar c2 = cos(t2);
|
||
|
const Scalar s2 = sin(t2);
|
||
|
return Eigen::Quaternion<Scalar>(
|
||
|
s1*r1,
|
||
|
c1*r1,
|
||
|
s2*r2,
|
||
|
c2*r2);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#ifdef IGL_STATIC_LIBRARY
|
||
|
// Explicit template instantiation
|
||
|
template Eigen::Quaternion<double, 0> igl::random_quaternion<double>();
|
||
|
#endif
|