dust3d/third_party/libigl/include/igl/readOBJ.h

102 lines
3.4 KiB
C
Raw Normal View History

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_READOBJ_H
#define IGL_READOBJ_H
#include "igl_inline.h"
#include "deprecated.h"
// History:
// return type changed from void to bool Alec 18 Sept 2011
// added pure vector of vectors version that has much more support Alec 31 Oct
// 2011
#ifndef IGL_NO_EIGEN
# include <Eigen/Core>
#endif
#include <string>
#include <vector>
#include <cstdio>
namespace igl
{
// Read a mesh from an ascii obj file, filling in vertex positions, normals
// and texture coordinates. Mesh may have faces of any number of degree
//
// Templates:
// Scalar type for positions and vectors (will be read as double and cast
// to Scalar)
// Index type for indices (will be read as int and cast to Index)
// Inputs:
// str path to .obj file
// Outputs:
// V double matrix of vertex positions #V by 3
// TC double matrix of texture coordinats #TC by 2
// N double matrix of corner normals #N by 3
// F #F list of face indices into vertex positions
// FTC #F list of face indices into vertex texture coordinates
// FN #F list of face indices into vertex normals
// Returns true on success, false on errors
template <typename Scalar, typename Index>
IGL_INLINE bool readOBJ(
const std::string obj_file_name,
std::vector<std::vector<Scalar > > & V,
std::vector<std::vector<Scalar > > & TC,
std::vector<std::vector<Scalar > > & N,
std::vector<std::vector<Index > > & F,
std::vector<std::vector<Index > > & FTC,
std::vector<std::vector<Index > > & FN);
// Inputs:
// obj_file pointer to already opened .obj file
// Outputs:
// obj_file closed file
template <typename Scalar, typename Index>
IGL_INLINE bool readOBJ(
FILE * obj_file,
std::vector<std::vector<Scalar > > & V,
std::vector<std::vector<Scalar > > & TC,
std::vector<std::vector<Scalar > > & N,
std::vector<std::vector<Index > > & F,
std::vector<std::vector<Index > > & FTC,
std::vector<std::vector<Index > > & FN);
// Just V and F
template <typename Scalar, typename Index>
IGL_INLINE bool readOBJ(
const std::string obj_file_name,
std::vector<std::vector<Scalar > > & V,
std::vector<std::vector<Index > > & F);
// Eigen Wrappers. These will return true only if the data is perfectly
// "rectangular": All faces are the same degree, all have the same number of
// textures/normals etc.
template <
typename DerivedV,
typename DerivedTC,
typename DerivedCN,
typename DerivedF,
typename DerivedFTC,
typename DerivedFN>
IGL_INLINE bool readOBJ(
const std::string str,
Eigen::PlainObjectBase<DerivedV>& V,
Eigen::PlainObjectBase<DerivedTC>& TC,
Eigen::PlainObjectBase<DerivedCN>& CN,
Eigen::PlainObjectBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedFTC>& FTC,
Eigen::PlainObjectBase<DerivedFN>& FN);
template <typename DerivedV, typename DerivedF>
IGL_INLINE bool readOBJ(
const std::string str,
Eigen::PlainObjectBase<DerivedV>& V,
Eigen::PlainObjectBase<DerivedF>& F);
}
#ifndef IGL_STATIC_LIBRARY
# include "readOBJ.cpp"
#endif
#endif