dust3d/third_party/libigl/include/igl/readPLY.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_READPLY_H
#define IGL_READPLY_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
#include <vector>
#include <cstdio>
namespace igl
{
// Read a mesh from a .ply file.
//
// Inputs:
// filename path to .ply file
// Outputs:
// V #V by 3 list of vertex positions
// F #F list of lists of triangle indices
// N #V by 3 list of vertex normals
// UV #V by 2 list of vertex texture coordinates
// Returns true iff success
template <
typename Vtype,
typename Ftype,
typename Ntype,
typename UVtype>
IGL_INLINE bool readPLY(
const std::string filename,
std::vector<std::vector<Vtype> > & V,
std::vector<std::vector<Ftype> > & F,
std::vector<std::vector<Ntype> > & N,
std::vector<std::vector<UVtype> > & UV);
template <
typename Vtype,
typename Ftype,
typename Ntype,
typename UVtype>
// Inputs:
// ply_file pointer to already opened .ply file
// Outputs:
// ply_file closed file
IGL_INLINE bool readPLY(
FILE * ply_file,
std::vector<std::vector<Vtype> > & V,
std::vector<std::vector<Ftype> > & F,
std::vector<std::vector<Ntype> > & N,
std::vector<std::vector<UVtype> > & UV);
template <
typename DerivedV,
typename DerivedF,
typename DerivedN,
typename DerivedUV>
IGL_INLINE bool readPLY(
const std::string filename,
Eigen::PlainObjectBase<DerivedV> & V,
Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedN> & N,
Eigen::PlainObjectBase<DerivedUV> & UV);
template <
typename DerivedV,
typename DerivedF>
IGL_INLINE bool readPLY(
const std::string filename,
Eigen::PlainObjectBase<DerivedV> & V,
Eigen::PlainObjectBase<DerivedF> & F);
}
#ifndef IGL_STATIC_LIBRARY
# include "readPLY.cpp"
#endif
#endif