dust3d/third_party/libigl/include/igl/rotate_vectors.cpp

38 lines
1.1 KiB
C++
Raw Normal View History

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "rotate_vectors.h"
IGL_INLINE Eigen::MatrixXd igl::rotate_vectors(
const Eigen::MatrixXd& V,
const Eigen::VectorXd& A,
const Eigen::MatrixXd& B1,
const Eigen::MatrixXd& B2)
{
Eigen::MatrixXd RV(V.rows(),V.cols());
for (unsigned i=0; i<V.rows();++i)
{
double norm = V.row(i).norm();
// project onto the tangent plane and convert to angle
double a = atan2(B2.row(i).dot(V.row(i)),B1.row(i).dot(V.row(i)));
// rotate
a += (A.size() == 1) ? A(0) : A(i);
// move it back to global coordinates
RV.row(i) = norm*cos(a) * B1.row(i) + norm*sin(a) * B2.row(i);
}
return RV;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
#endif