dust3d/third_party/libigl/include/igl/sparse_voxel_grid.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2018 Francis Williams <francis@fwilliams.info>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SPARSE_VOXEL_GRID_H
#define IGL_SPARSE_VOXEL_GRID_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl {
// sparse_voxel_grid( p0, scalarFunc, eps, CV, CS, CI )
//
// Given a point, p0, on an isosurface, construct a shell of epsilon sized cubes surrounding the surface.
// These cubes can be used as the input to marching cubes.
//
// Input:
// p0 A 3D point on the isosurface surface defined by scalarFunc(x) = 0
// scalarFunc A scalar function from R^3 to R -- points which map to 0 lie
// on the surface, points which are negative lie inside the surface,
// and points which are positive lie outside the surface
// eps The edge length of the cubes surrounding the surface
// expected_number_of_cubes This pre-allocates internal data structures to speed things up
// Output:
// CS #cube-vertices by 1 list of scalar values at the cube vertices
// CV #cube-vertices by 3 list of cube vertex positions
// CI #number of cubes by 8 list of indexes into CS and CV. Each row represents a cube
//
template <typename DerivedP0, typename Func, typename DerivedS, typename DerivedV, typename DerivedI>
IGL_INLINE void sparse_voxel_grid(const Eigen::MatrixBase<DerivedP0>& p0,
const Func& scalarFunc,
const double eps,
const int expected_number_of_cubes,
Eigen::PlainObjectBase<DerivedS>& CS,
Eigen::PlainObjectBase<DerivedV>& CV,
Eigen::PlainObjectBase<DerivedI>& CI);
}
#ifndef IGL_STATIC_LIBRARY
# include "sparse_voxel_grid.cpp"
#endif
#endif // IGL_SPARSE_VOXEL_GRID_H