dust3d/lib/examples/nodes2mesh/nodes2mesh.cpp

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#include <iostream>
#include <stdio.h>
#include <dust3d.h>
int main(int argc, char *argv[])
{
dust3dInitialize(argc, argv);
printf("dust3d version:%s\n", dust3dVersion());
dust3d *ds3 = dust3dOpen("screwdriver.xml");
if (ds3) {
int error = dust3dGenerateMesh(ds3);
printf("error: %d\n", error);
{
FILE *fp = nullptr;
fopen_s(&fp, "test-triangles.obj", "wb");
int vertexCount = dust3dGetMeshVertexCount(ds3);
for (int i = 0; i < vertexCount; ++i) {
float x, y, z;
dust3dGetMeshVertexPosition(ds3, i, &x, &y, &z);
fprintf(fp, "v %f %f %f\n", x, y, z);
}
int triangleCount = dust3dGetMeshTriangleCount(ds3);
if (triangleCount > 0) {
int *triangleIndices = new int[triangleCount * 3];
dust3dGetMeshTriangleIndices(ds3, triangleIndices);
for (int i = 0, offset = 0; i < triangleCount; ++i, offset += 3) {
fprintf(fp, "f %d %d %d\n",
1 + triangleIndices[offset],
1 + triangleIndices[offset + 1],
1 + triangleIndices[offset + 2]);
}
delete[] triangleIndices;
}
fclose(fp);
}
{
FILE *fp = nullptr;
fopen_s(&fp, "test-triangleandquads.obj", "wb");
int vertexCount = dust3dGetMeshVertexCount(ds3);
for (int i = 0; i < vertexCount; ++i) {
float x, y, z;
dust3dGetMeshVertexPosition(ds3, i, &x, &y, &z);
fprintf(fp, "v %f %f %f\n", x, y, z);
}
int triangleAndQuadCount = dust3dGetMeshTriangleAndQuadCount(ds3);
if (triangleAndQuadCount > 0) {
int *faceIndices = new int[triangleAndQuadCount * 4];
dust3dGetMeshTriangleAndQuadIndices(ds3, faceIndices);
for (int i = 0, offset = 0; i < triangleAndQuadCount; ++i, offset += 4) {
if (-1 == faceIndices[offset + 3]) {
fprintf(fp, "f %d %d %d\n",
1 + faceIndices[offset],
1 + faceIndices[offset + 1],
1 + faceIndices[offset + 2]);
} else {
fprintf(fp, "f %d %d %d %d\n",
1 + faceIndices[offset],
1 + faceIndices[offset + 1],
1 + faceIndices[offset + 2],
1 + faceIndices[offset + 3]);
}
}
delete[] faceIndices;
}
fclose(fp);
}
dust3dClose(ds3);
}
}