dust3d/application/sources/bone_manage_widget.h

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#ifndef DUST3D_APPLICATION_BONE_MANAGE_WIDGET_H_
#define DUST3D_APPLICATION_BONE_MANAGE_WIDGET_H_
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#include <QMenu>
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#include <QWidget>
#include <dust3d/base/uuid.h>
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#include <memory>
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class Document;
class BonePreviewGridWidget;
class BonePropertyWidget;
class QPushButton;
class BoneManageWidget : public QWidget {
Q_OBJECT
signals:
void unselectAllOnCanvas();
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void selectNodeOnCanvas(const dust3d::Uuid& nodeId);
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void groupOperationAdded();
public slots:
void selectBoneByBoneId(const dust3d::Uuid& boneId);
void showSelectedBoneProperties();
void showContextMenu(const QPoint& pos);
public:
BoneManageWidget(Document* document, QWidget* parent = nullptr);
private:
Document* m_document = nullptr;
BonePreviewGridWidget* m_bonePreviewGridWidget = nullptr;
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QPushButton* m_addButton = nullptr;
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QPushButton* m_selectButton = nullptr;
QPushButton* m_propertyButton = nullptr;
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std::unique_ptr<QMenu> m_propertyMenu;
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void updateToolButtons();
};
#endif