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#ifndef DUST3D_APPLICATION_BONE_MANAGE_WIDGET_H_
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#define DUST3D_APPLICATION_BONE_MANAGE_WIDGET_H_
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#include <QMenu>
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2022-11-11 12:06:06 +00:00
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#include <QWidget>
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#include <dust3d/base/uuid.h>
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#include <memory>
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class Document;
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class BonePreviewGridWidget;
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class BonePropertyWidget;
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class QPushButton;
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class BoneManageWidget : public QWidget {
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Q_OBJECT
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signals:
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void unselectAllOnCanvas();
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void selectNodeOnCanvas(const dust3d::Uuid& nodeId);
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void groupOperationAdded();
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public slots:
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void selectBoneByBoneId(const dust3d::Uuid& boneId);
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void showSelectedBoneProperties();
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void showContextMenu(const QPoint& pos);
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public:
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BoneManageWidget(Document* document, QWidget* parent = nullptr);
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private:
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Document* m_document = nullptr;
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BonePreviewGridWidget* m_bonePreviewGridWidget = nullptr;
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QPushButton* m_addButton = nullptr;
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QPushButton* m_selectButton = nullptr;
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QPushButton* m_propertyButton = nullptr;
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std::unique_ptr<QMenu> m_propertyMenu;
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void updateToolButtons();
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};
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#endif
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