dust3d/application/sources/material_previews_generator.h

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#ifndef DUST3D_APPLICATION_MATERIAL_PREVIEWS_GENERATOR_H_
#define DUST3D_APPLICATION_MATERIAL_PREVIEWS_GENERATOR_H_
#include <QObject>
#include <map>
#include <vector>
#include "model.h"
#include "material_layer.h"
class MaterialPreviewsGenerator : public QObject
{
Q_OBJECT
public:
MaterialPreviewsGenerator();
~MaterialPreviewsGenerator();
void addMaterial(dust3d::Uuid materialId, const std::vector<MaterialLayer> &layers);
const std::set<dust3d::Uuid> &generatedPreviewMaterialIds();
Model *takePreview(dust3d::Uuid materialId);
void generate();
signals:
void finished();
public slots:
void process();
private:
std::vector<std::pair<dust3d::Uuid, std::vector<MaterialLayer>>> m_materials;
std::map<dust3d::Uuid, Model *> m_previews;
std::set<dust3d::Uuid> m_generatedMaterialIds;
};
#endif