dust3d/third_party/libigl/include/igl/Hit.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
// 2014 Christian Schüller <schuellchr@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_HIT_H
#define IGL_HIT_H
namespace igl
{
// Reimplementation of the embree::Hit struct from embree1.0
//
// TODO: template on floating point type
struct Hit
{
int id; // primitive id
int gid; // geometry id
float u,v; // barycentric coordinates
float t; // distance = direction*t to intersection
};
}
#endif