dust3d/third_party/libigl/include/igl/edge_lengths.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EDGE_LENGTHS_H
#define IGL_EDGE_LENGTHS_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Constructs a list of lengths of edges opposite each index in a face
// (triangle/tet) list
//
// Templates:
// DerivedV derived from vertex positions matrix type: i.e. MatrixXd
// DerivedF derived from face indices matrix type: i.e. MatrixXi
// DerivedL derived from edge lengths matrix type: i.e. MatrixXd
// Inputs:
// V eigen matrix #V by 3
// F #F by 2 list of mesh edges
// or
// F #F by 3 list of mesh faces (must be triangles)
// or
// T #T by 4 list of mesh elements (must be tets)
// Outputs:
// L #F by {1|3|6} list of edge lengths
// for edges, column of lengths
// for triangles, columns correspond to edges [1,2],[2,0],[0,1]
// for tets, columns correspond to edges
// [3 0],[3 1],[3 2],[1 2],[2 0],[0 1]
//
template <typename DerivedV, typename DerivedF, typename DerivedL>
IGL_INLINE void edge_lengths(
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedL>& L);
}
#ifndef IGL_STATIC_LIBRARY
# include "edge_lengths.cpp"
#endif
#endif