dust3d/third_party/libigl/include/igl/file_dialog_save.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_FILE_DIALOG_SAVE_H
#define IGL_FILE_DIALOG_SAVE_H
#include "igl_inline.h"
#include <string>
namespace igl
{
// Returns a string with a path to a new/existing file
// The string is returned empty if no file is selected
// (on Linux machines, it assumes that Zenity is installed)
//
// Usage:
// char buffer[FILE_DIALOG_MAX_BUFFER];
// get_save_file_path(buffer);
IGL_INLINE std::string file_dialog_save();
}
#ifndef IGL_STATIC_LIBRARY
# include "file_dialog_save.cpp"
#endif
#endif