dust3d/third_party/libigl/include/igl/loop.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Oded Stein <oded.stein@columbia.edu>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "loop.h"
#include <igl/adjacency_list.h>
#include <igl/triangle_triangle_adjacency.h>
#include <igl/unique.h>
#include <vector>
template <
typename DerivedF,
typename SType,
typename DerivedNF>
IGL_INLINE void igl::loop(
const int n_verts,
const Eigen::PlainObjectBase<DerivedF> & F,
Eigen::SparseMatrix<SType>& S,
Eigen::PlainObjectBase<DerivedNF> & NF)
{
typedef Eigen::SparseMatrix<SType> SparseMat;
typedef Eigen::Triplet<SType> Triplet_t;
//Ref. https://graphics.stanford.edu/~mdfisher/subdivision.html
//Heavily borrowing from igl::upsample
DerivedF FF, FFi;
triangle_triangle_adjacency(F, FF, FFi);
std::vector<std::vector<typename DerivedF::Scalar>> adjacencyList;
adjacency_list(F, adjacencyList, true);
//Compute the number and positions of the vertices to insert (on edges)
Eigen::MatrixXi NI = Eigen::MatrixXi::Constant(FF.rows(), FF.cols(), -1);
Eigen::MatrixXi NIdoubles = Eigen::MatrixXi::Zero(FF.rows(), FF.cols());
Eigen::VectorXi vertIsOnBdry = Eigen::VectorXi::Zero(n_verts);
int counter = 0;
for(int i=0; i<FF.rows(); ++i)
{
for(int j=0; j<3; ++j)
{
if(NI(i,j) == -1)
{
NI(i,j) = counter;
NIdoubles(i,j) = 0;
if (FF(i,j) != -1)
{
//If it is not a boundary
NI(FF(i,j), FFi(i,j)) = counter;
NIdoubles(i,j) = 1;
} else
{
//Mark boundary vertices for later
vertIsOnBdry(F(i,j)) = 1;
vertIsOnBdry(F(i,(j+1)%3)) = 1;
}
++counter;
}
}
}
const int& n_odd = n_verts;
const int& n_even = counter;
const int n_newverts = n_odd + n_even;
//Construct vertex positions
std::vector<Triplet_t> tripletList;
for(int i=0; i<n_odd; ++i)
{
//Old vertices
const std::vector<int>& localAdjList = adjacencyList[i];
if(vertIsOnBdry(i)==1)
{
//Boundary vertex
tripletList.emplace_back(i, localAdjList.front(), 1./8.);
tripletList.emplace_back(i, localAdjList.back(), 1./8.);
tripletList.emplace_back(i, i, 3./4.);
} else
{
const int n = localAdjList.size();
const SType dn = n;
SType beta;
if(n==3)
{
beta = 3./16.;
} else
{
beta = 3./8./dn;
}
for(int j=0; j<n; ++j)
{
tripletList.emplace_back(i, localAdjList[j], beta);
}
tripletList.emplace_back(i, i, 1.-dn*beta);
}
}
for(int i=0; i<FF.rows(); ++i)
{
//New vertices
for(int j=0; j<3; ++j)
{
if(NIdoubles(i,j)==0)
{
if(FF(i,j)==-1)
{
//Boundary vertex
tripletList.emplace_back(NI(i,j) + n_odd, F(i,j), 1./2.);
tripletList.emplace_back(NI(i,j) + n_odd, F(i, (j+1)%3), 1./2.);
} else
{
tripletList.emplace_back(NI(i,j) + n_odd, F(i,j), 3./8.);
tripletList.emplace_back(NI(i,j) + n_odd, F(i, (j+1)%3), 3./8.);
tripletList.emplace_back(NI(i,j) + n_odd, F(i, (j+2)%3), 1./8.);
tripletList.emplace_back(NI(i,j) + n_odd, F(FF(i,j), (FFi(i,j)+2)%3), 1./8.);
}
}
}
}
S.resize(n_newverts, n_verts);
S.setFromTriplets(tripletList.begin(), tripletList.end());
// Build the new topology (Every face is replaced by four)
NF.resize(F.rows()*4, 3);
for(int i=0; i<F.rows();++i)
{
Eigen::VectorXi VI(6);
VI << F(i,0), F(i,1), F(i,2), NI(i,0) + n_odd, NI(i,1) + n_odd, NI(i,2) + n_odd;
Eigen::VectorXi f0(3), f1(3), f2(3), f3(3);
f0 << VI(0), VI(3), VI(5);
f1 << VI(1), VI(4), VI(3);
f2 << VI(3), VI(4), VI(5);
f3 << VI(4), VI(2), VI(5);
NF.row((i*4)+0) = f0;
NF.row((i*4)+1) = f1;
NF.row((i*4)+2) = f2;
NF.row((i*4)+3) = f3;
}
}
template <
typename DerivedV,
typename DerivedF,
typename DerivedNV,
typename DerivedNF>
IGL_INLINE void igl::loop(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedNV>& NV,
Eigen::PlainObjectBase<DerivedNF>& NF,
const int number_of_subdivs)
{
NV = V;
NF = F;
for(int i=0; i<number_of_subdivs; ++i)
{
DerivedNF tempF = NF;
Eigen::SparseMatrix<typename DerivedV::Scalar> S;
loop(NV.rows(), tempF, S, NF);
// This .eval is super important
NV = (S*NV).eval();
}
}
#ifdef IGL_STATIC_LIBRARY
template void igl::loop<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, int);
#endif