dust3d/third_party/libigl/include/igl/lscm.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
// 2015 Alec Jacobson
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_LSCM_H
#define IGL_LSCM_H
#include "igl_inline.h"
#include <Eigen/Dense>
#include <Eigen/Sparse>
namespace igl
{
// Compute a Least-squares conformal map parametrization (equivalently
// derived in "Intrinsic Parameterizations of Surface Meshes" [Desbrun et al.
// 2002] and "Least Squares Conformal Maps for Automatic Texture Atlas
// Generation" [Lévy et al. 2002]), though this implementation follows the
// derivation in: "Spectral Conformal Parameterization" [Mullen et al. 2008]
// (note, this does **not** implement the Eigen-decomposition based method in
// [Mullen et al. 2008], which is not equivalent). Input should be a manifold
// mesh (also no unreferenced vertices) and "boundary" (fixed vertices) `b`
// should contain at least two vertices per connected component.
//
// Inputs:
// V #V by 3 list of mesh vertex positions
// F #F by 3 list of mesh faces (must be triangles)
// b #b boundary indices into V
// bc #b by 3 list of boundary values
// Outputs:
// UV #V by 2 list of 2D mesh vertex positions in UV space
// Returns true only on solver success.
//
IGL_INLINE bool lscm(
const Eigen::MatrixXd& V,
const Eigen::MatrixXi& F,
const Eigen::VectorXi& b,
const Eigen::MatrixXd& bc,
Eigen::MatrixXd& V_uv);
}
#ifndef IGL_STATIC_LIBRARY
# include "lscm.cpp"
#endif
#endif