33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H
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#define IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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namespace igl
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{
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// Smooth vertex attributes using uniform Laplacian
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// Inputs:
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// Ain #V by #A eigen Matrix of mesh vertex attributes (each vertex has #A attributes)
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// F #F by 3 eigne Matrix of face (triangle) indices
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// Output:
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// Aout #V by #A eigen Matrix of mesh vertex attributes
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template <typename DerivedV, typename DerivedF>
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IGL_INLINE void per_vertex_attribute_smoothing(
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const Eigen::PlainObjectBase<DerivedV>& Ain,
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const Eigen::PlainObjectBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedV> & Aout);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "per_vertex_attribute_smoothing.cpp"
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#endif
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#endif
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